Farming, General Improvements

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Farming, General Improvements

Postby samual82 » Tue Jul 13, 2010 6:44 am

OK, 2 Idea's sprung forth,

1. Sorting Tables, simplke terrain object, god knows what building materials, but uses a mildly altered graphic of the table, has 'massive storage space, but a 24 hr decay rate for anything placed upon it
- The purpose of this fucker would be a place to temporarily put the entire harvest, and be able to sort it easier because it's all in the one place

2. Compost Heaps, Simple terrain object, has maybe 3 'hoppers', the top one you put in vegetable matter, the middle one you put in worms, and the bottom one you get Q soil depending on the Q of the vegies put in, and the Q of the worms, over time the Q of the worms would increase, or they would 'produce another worm' with higher Q and you could slowly sort out lower Q ones back to the ground
- The purpose of this bastard would allow us to get higher Q soil, for tree planting, and give us something to do with discarded seeds, carrots, general crops, another micro management system

Ok so here is my idea, it is for a Sorting table, for farming, so it would look like a table, but infact be a massive container, one that you can build and place anywhere.

I'm thinking 4 cupboards worth of space, the perfect place to dump crops, and then sort out the best for replant simply and painlessly, using the ctrl-shift-mouse wheel trick

i'm thinking that this could be abused as a container, but to solve this we treat it as holding stuff out in the open air, so maybe not decay as fast as if on the ground, but lets say it gives you a few hours to clear it, otherwise everything on there 'spoils' in the weather after a few hours. this way no ones replacing cupboards or coffers. but being able to put all the harvest in one place would be ridiculously handy

i'm not too worried about cost to make, as difficult as coffers?, as long as an aspiring farmer has a chance of making it, it would take away from the grind of farming, and the frustration whilst sorting in lag

have i left anything out?

oh, maybe a building like a barn, and you could have shelves in it that will support coffers
Last edited by samual82 on Fri Jul 16, 2010 4:39 am, edited 1 time in total.
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Re: Farming, Sorting tables

Postby Onionfighter » Tue Jul 13, 2010 7:19 am

If it could just hold plantable items like seeds and pea pods, it would be useful for sorting, and since it was specific in use, it could justify being pretty large without the decay mechanism you wrote about.

Right now, one of the best uses of seed bags is using them to sort seed quality. Too bad it doesn't work for peppers, carrots or pea pods.
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Re: Farming, Sorting tables

Postby samual82 » Tue Jul 13, 2010 7:44 am

well my point is that seed bags are still too anoying in lag situations, i mean it speeds up the proccess to bearable, but being able to chuck it all in one container then draw out say the best first 9 and so on using that hotkey.. well thats a fucking asset if you get my meaning, especially to farmers who are starting out and trying to drive up Q on their seeds whilst still having a decent volume of plantation

but yes i do like your idea with it being a sorting table only for crops

but it would also be useful for flour Q sorting, not to mention other things, like forragables, clay Q, anytyhing really, i'm thinking an ordinary sorting table, but with that decay, maybe 4 times slower than on the ground? i dunno, but yeah if only for crops, thats still fine
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Re: Farming, Sorting tables

Postby Granger » Tue Jul 13, 2010 10:55 am

Have you tried some containers next to the field to harvest into, then use traveller's bags and sort in inventory?

Way more fun than fiddling with seedbags.
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Re: Farming, Sorting tables

Postby samual82 » Tue Jul 13, 2010 11:35 am

bin there, done that, know alll about it, only been playing the game for a few weeks, but yeah man i'm all over it like a taxi driver on the road, like a fat kid on a cup cake, like a troll on a noob, like a footballer on a tranny in thailand, like a dog on a bone, like a....

as it is one harvest of my fields fills 5 to 6 coffers with replantable, i usually only want to replant half of this and store, dump or proccess the rest respective of use, and i think being able to put all of a product in one place would speed collation of goods in it's various new roles, making me less likely to want to run macro scripts to get the best from 6 different containers, tediously walking back and forth, planting an inventories worth of the best, again and again, instead of knowing that i have the best straight up, planting, then comming back for the next best, etc etc

i know all the tricks man, and the wiki has been thoroughly read on my part, and ways to improve implemented, Critical Point Analysis is my watch word, and to some lesser extent so is smoking pot, thats why i am rambling, but seriously, such a thing would benefit all, just alter the table graphic slightly, make it a massive storage, give that storage decay time for it's contents of say a perfect 4 hours, and bam, we have an item that has not raped game mechanics, has a very practical use, that is purely to improve the experience of farming by removing that which shits us all to tears, 'sorting in lag', or sorting at all
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Re: Farming, Sorting tables

Postby exewu » Tue Jul 13, 2010 12:16 pm

Make them bigger than a cupboard at least (preferably >108, that's the harvest of 36 planted seeds).
Don't let the items decay inside but let them go bad on a fixed timer, say 4h.
And add an 'empty' button to the table.
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Re: Farming, Sorting tables

Postby DatOneGuy » Tue Jul 13, 2010 12:21 pm

samual82 wrote:bin there, done that, know alll about it, only been playing the game for a few weeks, but yeah man i'm all over it like a taxi driver on the road, like a fat kid on a cup cake, like a troll on a noob, like a footballer on a tranny in thailand, like a dog on a bone, like a....

as it is one harvest of my fields fills 5 to 6 coffers with replantable, i usually only want to replant half of this and store, dump or proccess the rest respective of use, and i think being able to put all of a product in one place would speed collation of goods in it's various new roles, making me less likely to want to run macro scripts to get the best from 6 different containers, tediously walking back and forth, planting an inventories worth of the best, again and again, instead of knowing that i have the best straight up, planting, then comming back for the next best, etc etc

i know all the tricks man, and the wiki has been thoroughly read on my part, and ways to improve implemented, Critical Point Analysis is my watch word, and to some lesser extent so is smoking pot, thats why i am rambling, but seriously, such a thing would benefit all, just alter the table graphic slightly, make it a massive storage, give that storage decay time for it's contents of say a perfect 4 hours, and bam, we have an item that has not raped game mechanics, has a very practical use, that is purely to improve the experience of farming by removing that which shits us all to tears, 'sorting in lag', or sorting at all

Very much so better off if the decay time is gone or a lot longer, and it only accepts seeds/vegetables (maybe seedbags as well? maybe)

There have been cases of 6 hour+ crashes, you're not going to wake up or be there every time right after or within that 4 hour time period.

Something like 16 (2ingame days) is reasonable enough where it can't be used as long-term storage or even for a single crop session (other than carrots perhaps and beets), but at the same time allows for crash-protection.

I think this would solve a lot of the current problems with sorting and crops.

exewu wrote:Make them bigger than a cupboard at least (preferably >108, that's the harvest of 36 planted seeds).
Don't let the items decay inside but let them go bad on a fixed timer, say 4h.
And add an 'empty' button to the table.

I'd say 9x9 or 12x12, everything goes by 3s after all, cutting it off will be a pain.
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Re: Farming, Sorting tables

Postby exewu » Tue Jul 13, 2010 12:35 pm

You can't make the interface so big that it can't be used anymore on the standard client though. Even cupboards are already kinda huge on them. Or perhaps up the resolution a but :p

but yes, an item like this, regardless of the goddamn unholy amounts of glue it would cost, would be a HUGE improvement to farming, and it needs an improvement. Also make planting/harvesting LP scale with the quality.
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Re: Farming, Sorting tables

Postby DatOneGuy » Tue Jul 13, 2010 12:45 pm

exewu wrote:You can't make the interface so big that it can't be used anymore on the standard client though. Even cupboards are already kinda huge on them. Or perhaps up the resolution a but :p

but yes, an item like this, regardless of the goddamn unholy amounts of glue it would cost, would be a HUGE improvement to farming, and it needs an improvement. Also make planting/harvesting LP scale with the quality.

Not sure about the scaling with quality there, BUT...
It could be doable with the table being 9x9, 12x12 could also work but would probably require some work.

All of these would be solved alternatively with better seedbag interface as the main problem is that you can't stack seeds, being able to fit 6x6 seedbags instead of 3x3 for example would be much better than this in the long run, being able to plant using Quality sorting right out of seedbags, being able to sort out of inventory by quality of what's inside the seedbags instead of the seedbags would also be nice.

Matter of fact, it'd be nice if all seedbags had no quality and were considered LAST when quality sorted into anything, it's a real pain in the ass early on if you have q50 seeds and q60 seedbags "OPS I MVOED A SEEDBAG IN", makes me want to punch a monkey.

As people have said before even a 2x2 inventory-space seedbag that has 6x6 internal space would be better off than what we have now and easier to sort through. Perhaps some sort of upgraded seedbag made of hardened leather? (But if it's hardened leather it better be god tier compared to the current ^ ^; Like maybe 9x9 for those 2x2 spots)
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Re: Farming, Sorting tables

Postby samual82 » Tue Jul 13, 2010 4:56 pm

yeah i hear yah on the seed bags guys, and thanks for the pos feedback, perhaps yes the 4 hr thing is hasty considering shuts and all, and yes maybe 16 or 24 hr for item kill,

the empty button also would be a boon, getting rid of the 'trash'

seed bags are useful for planting, and all the idea's around sorting with them creates a need for all new coding, we dont want that, thats difficult, when a dev listens to a breakthrough idea, he wants to know how easy it's gonna be, and how much everyone is going to be inclined towards giving him a headjob for doing it

i do agree with the 6*6 bags though, that would sort sdome short term problems for me

hell even if the sorting tables were the same as cupboards, just were for outdoors, and used the table graphic, with a decay of 24 hours, thats a god damn thing i'd build about 10 of, TMR, cause hot damn my problems are solved, and hallelujah i'm feeling happy, no more seedbags and coffers, and best of all, i can increase my stakes, as i have more time to manage it, i can actually go hunting, instead of being a slave to my breeding program,

as for lp scaling with Q, yeah thats sweet, but youd have to make it slight, maybe an extra 1% per 5 or something?.... thats an idea for debate, i'll let the trolls work the math on that debate, curious, were are the trolls?

seriously man, cupboard interior, table exterior, overlay the top of the table with 2 sticks maybe or whatever, make it look 'slightly' different
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