Server Reset?

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Server Reset?

Postby Erik_the_Blue » Sat Jul 18, 2009 1:52 am

Colbear wrote:I think this game needs a server reset, to be honest. Which is kind of sad for something that's not even been available for three months, but I think enough major changes have happened to warrant it. First off, I don't like how all the older characters have multiple claims while I can't put multiple claims down -- and how that's NOT intended anymore, but they just weren't removed when the changes happened. Frankly, it's unfair and it makes me sad and it happens often enough that I see it regularly while I'm exploring and junk. Additionally, combat's broken and needs to be fixed -- it's broken that one levelled-up player can kill 50 newbies who join up and want to play together, and it's not very fun. It needs a real overhaul.

Also, since there was a problem with players macroing, and because newer players are starting out with a disadvantage in LP gain now, I think instead of trying to balance it so that the guy who macros for three weeks is not broken against 20 newbies who've been playing for three days, it might be better to wipe it all out and start afresh.

Obviously, this would happen in the future -- possibly months from now, but I think it's needed.


Delamore wrote:There is no point in resetting the map without a character reset.
Unless something is added that needs to be seeded into the map, all the problems of this map will come back in the next.
Not resetting characters will bring about the exact same point we're at on this map, just faster.
If the reset is due to people getting bored of the current map or towns then you're just going to end up in a loop of constant resets.


Do we not see the thread drift here? The OP was talking about a reset to remove advantages early players have over later players due to changes in the code. This somehow got twisted into a version of "having any advantage whatsoever is unfair". The OP highlighted specific problems and proposed a solution to those specific problems. Later posters demanded a reset to even the field for the sake of having an even field. The OP said a reset should happen, "possibly months from now". Later posters want the reset as soon as possible lest a "super player" spontaneously go into a rampage and kill everyone. *These are two different arguments*.

Addressing the former:
While I'll agree that there's a legitimate sense of unfairness in giving some players an advantage over others due to changes in the code which are beyond player control, there are more benefits to having a diversity of players for whatever reason at this stage of the game than there are costs *from the perspective of the developers*. I emphasize this point. While in development, the needs of the developers outweigh the needs of the players. This is not a commercial project and the developers are producing this primarily for themselves. To cave to consumer demands threatens whatever vision they have for the future. Once they decide to no longer significantly develop the game and instead focus primarily on retaining players, then the argument will shift, but for now we should consider their needs above our own. This isn't to say that we can't try to have fun in the mean time, but that our fun shouldn't be a top priority right now.

Addressing the latter:
Sarcasm aside, reseting everyone to maintain equality is futile. Players themselves have different aspirations, talents, etc. that are reflected in their characters, leading them on divergent paths. Given any finite amount of time at any activity, some will always manage to work faster at that activity than others, resulting in inequality. Even if you allow inequality within a certain threshold, how often would you have to reset to make things fair again? Monthly? Weekly? Whatever you choose, there will always be people who have more than others, so you haven't fixed the problem. Meanwhile, you have more people becoming discontent with having to do the same things over and over again because of the resets. You've created a new problem by implementing your non-solution for the first one. The only way to ensure that no one player can ever become significantly superior to the others in any way is to fundamentally change the gameplay itself, leading to the earlier farce in which a few of us envisioned a game in which all potential for character development is removed. Changing the gameplay itself is ridiculous; it'd be like demanding chess be played with the rules for checkers because one doesn't like the rules for chess.

To quote myself in an earlier thread:
While it might be nice to consider the secondary benefits of an implementation to fix the primary problem, if an aspect those secondary benefits touch upon is significant enough to be recognized as another primary problem, it would be better to take a holistic approach towards this new problem rather than pecking at it through a myriad of related problems.

Some of us are trying to emulate a fundamental change in gameplay via secondary effects of a solution to a related problem. Separating the two issues and looking at the matter concerning player inequality on its own, the "problem" is really a disagreement with the way the game is designed, and the "solution" is to change the game at a fundamental level. This is almost never a good idea, moreso when you're messing with someone else's vision.

If I sound hostile it's probably because I mean to; what some are suggesting here is a terrible idea on many levels.
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Re: Server Reset?

Postby Delamore » Sat Jul 18, 2009 4:45 am

People need to stop assuming goons are the only ones agreeing with this idea.
The reason I personally want a reset is not to bring everyone down, but rather I want it to go hand in hand with balancing so you don't end up with a single person who wipes out entire towns himself with only the other top 3 guys to fear.
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Re: Server Reset?

Postby Laremere » Sat Jul 18, 2009 5:19 am

Even if you do a wipe, a few will still rise to the top. The system will get better as the game gets more developed. If you can't handle imbalance in an alpha, then don't play it, simple as that.
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Re: Server Reset?

Postby Erik_the_Blue » Sat Jul 18, 2009 5:23 am

Delamore wrote:The reason I personally want a reset is not to bring everyone down, but rather I want it to go hand in hand with balancing so you don't end up with a single person who wipes out entire towns himself with only the other top 3 guys to fear.

I addressed this exact point in my prior post. Summary:
*Your stated problem is that the top players pose an insurmountalbe threat to the rest of the population.
*Your stated solution is to even the field by reseting all character data.
*I argue that this is a temporary solution which will need to be repeated again after an indeterminate amount of time.
*I further argue that a significant amount of the player base will become frustrated with having to repeat activities over again due to resets.

Leaving out the argument of whether or not balancing should occur in this stage of development, your solution not only fails to permanently fix the problem, it goes on to create a new problem. This is my argument. If you wish to continue supporting your argument without modification, it is your job to refute my argument and show that the benefits of a reset outweigh the potential costs.

I also pointed out that the OP's reason for a reset is slightly different from your own, and that it would be better to address your problem in its own right rather than treating it as a secondary consideration of the original cause. By posting your problem and solution in this topic rather than starting a new one, we seem to have experienced thread drift which would only serve to confuse both points.
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Re: Server Reset?

Postby sabinati » Sat Jul 18, 2009 5:36 am

Delamore wrote:People need to stop assuming goons are the only ones agreeing with this idea.
The reason I personally want a reset is not to bring everyone down, but rather I want it to go hand in hand with balancing so you don't end up with a single person who wipes out entire towns himself with only the other top 3 guys to fear.


which non-goon players are in favor of a server reset?
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Re: Server Reset?

Postby Blaze » Sat Jul 18, 2009 5:43 am

Wait.

What's with this "top 4 people suddenly being a threat to everyone else" thing?
Why are we (the "uber-people" that are mentioned several times in this thread) getting handed the short stick in this?
I personally put a lot into this game, so why is my in-game career decided for me by a bunch of people that barely even interact with me?

It's like I'm being punished because I CAN do something, not because I actually did it. In that case, put everyone on Earth in jail, since everyone possesses the ability to commit crimes.
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Re: Server Reset?

Postby niltrias » Sat Jul 18, 2009 5:48 am

Erik_the_Blue wrote:
Delamore wrote:The reason I personally want a reset is not to bring everyone down, but rather I want it to go hand in hand with balancing so you don't end up with a single person who wipes out entire towns himself with only the other top 3 guys to fear.

I addressed this exact point in my prior post. Summary:
*Your stated problem is that the top players pose an insurmountalbe threat to the rest of the population.
*Your stated solution is to even the field by reseting all character data.
*I argue that this is a temporary solution which will need to be repeated again after an indeterminate amount of time.
*I further argue that a significant amount of the player base will become frustrated with having to repeat activities over again due to resets.


This is what I was getting at with my previous "modest proposal."
If we reset the server now to fix game imbalance, then to be fair, we need to do it again when we get new players. Which eventually leads to no-one getting anything.
What I would like to see as a way of dealing with super-characters, after ancestor worship is implemented, is --- Old Age.
Everyone would get a reset eventually, then.

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Re: Server Reset?

Postby Jackard » Sat Jul 18, 2009 11:10 am

niltrias wrote:What I would like to see as a way of dealing with super-characters, after ancestor worship is implemented, is --- Old Age.

at long last
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Re: Server Reset?

Postby Rift » Sat Jul 18, 2009 2:30 pm

you want characters to die of old age?
I don't have a problem with that persay, if you concider that time moves 1/3 of ours.. that implies that a person could live for say.. 30-real life years, maybe 15 if you use a more timeperiod-lifespan... *rolls eyes*
what time would be good enough to satisify everyone though? 1 reallife year? 1 reallife month? ... bah..
It's really not a solution to the issue you seem to have.

As for "dealing with us" its supringly easy. you could say.. kill us?
Everyone seems to ignore me again and again when i say this.. it's not that hard. It honestly isn't. If you use some tactics and a couple people with melee skill over a hundred [and theres lots of players who do, i know this for a fact] then you could likely kill one of us with ease. Failing that if you want to 1on1 us, just spead a month grinding and you will no doubt be stronger then us. I mean, a lot of people here, nitrias included have been playing a lot longer then me, and i've been playing longer then raephire, ect... Like... i passed you by simply hunting a lot... thats it.. I like to hunt. Wow.
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Re: Server Reset?

Postby Jackard » Sat Jul 18, 2009 2:37 pm

what do you plan to do once you die
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