Multiple Clients

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Re: Multiple Clients

Postby Undertow » Thu Jul 23, 2009 8:53 am

theTrav wrote:I think the only real solution is for the dev's to give out IP addresses so we can track the griefers down in real life and slap them upside the head... They're not terribly keen on that solution though


What, that doesn't sound fucked up to you at all?
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Re: Multiple Clients

Postby Ferinex » Thu Jul 23, 2009 8:56 am

Undertow wrote:
theTrav wrote:I think the only real solution is for the dev's to give out IP addresses so we can track the griefers down in real life and slap them upside the head... They're not terribly keen on that solution though


What, that doesn't sound fucked up to you at all?


He was kidding.

Edit: I think.
i guess they never miss huh
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Re: Multiple Clients

Postby JTG » Thu Jul 23, 2009 9:43 am

My router can display whatever mac I input, including assigning a different one to each outgoing packet, or connection.

The multiple client problem is not really a problem, try running more than two. System resources stop that, And you can't really stop us either. What you are doing is suggestion a solution that would most likely destroy the game, as most router and modem firmware are set to 1 mac as default per isp system regulations.

This would stop, any and all people on a lan from ever playing.
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Re: Multiple Clients

Postby Ferinex » Thu Jul 23, 2009 10:09 am

JTG wrote:My router can display whatever mac I input, including assigning a different one to each outgoing packet, or connection.

The multiple client problem is not really a problem, try running more than two. System resources stop that, And you can't really stop us either. What you are doing is suggestion a solution that would most likely destroy the game, as most router and modem firmware are set to 1 mac as default per isp system regulations.

This would stop, any and all people on a lan from ever playing.


You misunderstand. The client grabs the MAC of the ethernet/wifi adapter attached to your computer and sticks it in the packet before it ever even gets to your router. Maybe even encoding it, just to add a level of difficulty.
Last edited by Ferinex on Thu Jul 23, 2009 10:29 am, edited 1 time in total.
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Re: Multiple Clients

Postby Jackard » Thu Jul 23, 2009 10:14 am

tell me more Image
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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Re: Multiple Clients

Postby Tinsley » Thu Jul 23, 2009 1:40 pm

Ferinex wrote:Hacking the client: Easier said than done. If it was that easy, macros would be a hell of a lot more efficient and you could grind without even having the client in the foreground. Still possible, just more work than it's worth for a game.

are you serious
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Re: Multiple Clients

Postby Rift » Thu Jul 23, 2009 2:29 pm

...Heres a question.
Even assuming you could, theoretically [and you cant really...], stop a person from playing 2 characters at the same time. [because of mentioned owning of multiple computers... for example, i have a laptop that i could also play on, i could even use one of my neighbours wireless huds to connect if i wanted to, thus using different computers, different ethernet cards, different routers/huds, different modems, different IPS, and apsoluetly no legitamate way for them to figure out their both me, and it would require absoluetly no hacking, no effort, and no time investment to pull off]

How would this address the problem of transfering goods from a alt to a main character?

The alt could just store it in a container or even on the ground, and the main then could logon and pick it up.
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Re: Multiple Clients

Postby Spiff » Thu Jul 23, 2009 2:45 pm

STOP POSTING YOU GUYS YOU ARE KEEPING THE DEVS FROM MAKING CHEESE
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Re: Multiple Clients

Postby Dondy » Thu Jul 23, 2009 2:53 pm

I do recognize that having two alts belonging to the same player on at the same time create a problem with hostile players using them. What I am saying is that I know people who run a nature alt and an industry alt at the same time and if you take that away from them they lose a lot of incentive to play. These are not people who are attacking others they are people who play for productivity. It is discouragingly hard to feed your miner unless you have an nature alt producing flour and baking. Your nature alt is not going anywhere fast without some support from the miner. And yes if you have lots of friends or want to spend hours of game time slogging your way to the towns of Mordor you can always trade for your baked goods, but the trip is long enough you likely eat 'em all up before you get back.

I do not run two alts on different accounts but one troubling feature of the game is the way if you put things down they disappear in server crashes. It's not too practical to run two alts on the same account who cannot kin each other. The one can't get into the other one's claim to swap goods off and unclaimed areas are considered fair game to plunder. Combine that with the trouble I have logging in where a two minute swap off may well be delayed half an hour and I can very much understand why you would want to have your alt and a main on at the same time. You wouldn't log out the one who had just done the baking until the one with the red hunger meter managed to log back on.

I agree that alt use is a very nice feature for the hostile people, I'm concerned that calling that bad behavior will remove playability for peaceful players.

Also, if this type of intense involvement in the game is to be discouraged, what about multiple people playing the same character? One of the best related exploits is to hand your character over to your buddy when you go to bed. If you both put in ten hour sessions on the same guy on the weekend he's going to make solo players trail way behind.
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Re: Multiple Clients

Postby TempestReborne » Fri Jul 24, 2009 9:30 am

Ferinex wrote:
theTrav wrote:I don't know what a packet macro is... The client is written in Java, if we users want to mess with it we can.


Indeed, I'm not denying that. The average user is not going to know how to/care enough to manipulate it to send false MACs though. : ) If they were, well, more power to 'em.


So basically your suggestion is to limit this 'exploit' to only those with advanced technical knowledge.


Personally, I think it would probably be a better idea to just leave it as-is.
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