DatOneGuy wrote:1)Complaining about saws compared to stones, seems silly. While there should be ways to make knives out of bones and there should also be bone swords, there just isn't, and it works fine that way, you can still reach that point but it gives a decent short-mid-term goal to work for.
2)Making knives out of bone instead of stone would make stone axes largely useless as well as swords meaning you'd now have to carry around one more thing in your silly limited inventory space. Don't know about the rest of these dudes but I'm happy thatI only have to carry my sword and that's that.
RickyP0602 wrote:DatOneGuy wrote:1)Complaining about saws compared to stones, seems silly. While there should be ways to make knives out of bones and there should also be bone swords, there just isn't, and it works fine that way, you can still reach that point but it gives a decent short-mid-term goal to work for.
2)Making knives out of bone instead of stone would make stone axes largely useless as well as swords meaning you'd now have to carry around one more thing in your silly limited inventory space. Don't know about the rest of these dudes but I'm happy thatI only have to carry my sword and that's that.
Still don't know what you meant by village but anyway. What the hell is silly about wanting to be able to have one of the most rudimentary tools known to man? Stone axes do one of the most common things in the fucking game? Chop down trees???????
RickyP0602 wrote:what is the balance issues with having a high q knife? if nothing else having high q boards presents more of a balance issue, the most you can get from a high q knife is good q leather. High q bone saws let you get high q boards, and those boards can be used for countless more things than a high q knife.
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ElGato wrote:RickyP0602 wrote:what is the balance issues with having a high q knife? if nothing else having high q boards presents more of a balance issue, the most you can get from a high q knife is good q leather. High q bone saws let you get high q boards, and those boards can be used for countless more things than a high q knife.
It's supposed to be hard to raise quality quickly. He's saying if they add this, it'll be too easy.
RickyP0602 wrote:ElGato wrote:RickyP0602 wrote:what is the balance issues with having a high q knife? if nothing else having high q boards presents more of a balance issue, the most you can get from a high q knife is good q leather. High q bone saws let you get high q boards, and those boards can be used for countless more things than a high q knife.
It's supposed to be hard to raise quality quickly. He's saying if they add this, it'll be too easy.
And i'm saying how is the knife any less balanced than the saw?? The boards have way more uses to impact quality on things than a knife would.
DatOneGuy wrote:Bones balances were heavily weighted, the boards you get are fine now, but you won't be getting past q200 without raising cows AND trees. It re-cycles itself in it's own quality formula and while it's point of base is much higher (around 200) as opposed to stones being fluctuating depending strongly on your saw quality... stone axes limit hide quality, food quality (doing nothing more than stopping FEPs really), and whatever future uses as I'm sure there will be a few more stone axes present.
Leather quality in the end might not present too much of a chance but before you make a suggestion for such a change or +1 it, at least run through what it effects, thinking up "Hey you know what'd be neat? bone/skinning knives!" is cool and all that,but when posting it you should at least take that into consideration and it'd help if you also posted so.
Now, it might very well not change too much in the large scheme of leather, so also take into consideration what you have to do make it, smelt. It takes some of those useless rocks and gives them a use.
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