by Shask » Tue Dec 28, 2010 2:23 pm
I'm not saying that we should not have plough decay, just that it should be ordered in some way (right now it's random).
I think the best would be to have it based on the number of crops grown on it e.g. 3 crop harvests before decay, for example:
A farmer ploughs a large field -> Plants/Harvests crop 1 -> Plants/Harvests crop 2 -> Plants/Harvests crop 3 -> Whole field decays and has to be repeated from the start
Compare this to the current system:
A farmer ploughs a large field -> Plants/Harvests crop 1 -> Random pieces of decayed ploughed land are scattered throughout his field, giving him a headache and proving to be a major annoyance to patch over -> Plants/Harvests crop 2 -> See 2nd
So in short, any piece of ploughed land would have a maximum of 3 harvests on it, and it would decay. This would allow farmers to plan their fields and actions better.
And Potjeh, this system actually causes more decay of ploughed land, the difference is it's not random. So it's a win/win situation - the metal sink is bigger and it's less of a headache for farmers.