Game Development: Stop. It's Hammertime.

Announcements about major changes in Haven & Hearth.

Re: Game Development: Stop. It's Hammertime.

Postby Whitehead1771 » Mon Dec 27, 2010 8:16 am

rye130 wrote:
hasaosan wrote:he has a point tho there should simply be more mines....

NO need for the nerd rage tho


He has absolutely no point when there are untouched and abandoned mines all over the place.



wow are we really going to go throught the " there need to be more mines...wine/cheese/ crackers" crap again ....for the millionth time. my group alone has stumble across more mines than we care to maintain. We'd sell them but what would you have that would be worth my time it would take to show you where the hell its at. i could list right now about 10 tin mine locations 5 copper, 5 iron , 2 silver. and aleast 20 others that I am not sure what is in them cause i don't want to break into an actively operating mine.
but flame on if you will. ( and i know you will)
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Re: Game Development: Stop. It's Hammertime.

Postby sonerohi » Mon Dec 27, 2010 8:17 am

Singe420 wrote:
sonerohi wrote:A. Mining is boring and shitty, and it takes a lot of work to push the quality of your metal up.
B. Cavebulbs are retardedly easy to find so long as your stats aren't piss.
C. What would you personally even use the metal for?


Since I have to simplify it for people can't think beyond how to tie their shoes...

A. WAA WAA I have to "HARVEST" Metal WAAA WAAA IT SHOULD BE INSTANT IN MY INVEOTRYRRORY!
B. Ya thats why you buy them with the metal you get from your mine right dumb fuck
C. To cut off the strap on you slapped in your ass.


I actually sort of like mining, but it is piss poor for actually building a character, and is basically slave labor, which fits for it. I actually don't buy cavebulbs because I've got three caves on my property that I take a daily stroll through to keep up with my villages needs. The final portion is just crude and unnecessary.
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Re: Game Development: Stop. It's Hammertime.

Postby shadowchris » Mon Dec 27, 2010 8:18 am

This is also bad for trading. Q 100+lost their value if I thought about it correctly. Everyone wanted a HQ sling because of the damage. Now Q 200 slings lost their value. Nice nerf devs. Nice nerf.
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Re: Game Development: Stop. It's Hammertime.

Postby fonziejac » Mon Dec 27, 2010 8:19 am

Is there a BUG with the sledgehammer?
I made one just before the crash and only cost me 2 steel and 3 bronze bars
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Re: Game Development: Stop. It's Hammertime.

Postby jorb » Mon Dec 27, 2010 8:20 am

Wood Bow base dmg increased from 70 to 110.
Most armor will now debuff your agility to one extent or another.

Updated OP

If slings were the only thing that made hunting feasible then that would in itself have been worthy of a bug-report, and the problem in that case isn't that we nerfed the slings. I don't like making them Q-less, but the screams of agony are tell-tale signs that y'all been riding high on broken mechanics. Pool is closed for now. ;)

Also, the frontier is now open again. :)
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Re: Game Development: Stop. It's Hammertime.

Postby frontrox1 » Mon Dec 27, 2010 8:21 am

Grid expansion?!
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Re: Game Development: Stop. It's Hammertime.

Postby hasaosan » Mon Dec 27, 2010 8:24 am

jorb wrote:Wood Bow base dmg increased from 70 to 110.
Most armor will now debuff your agility to one extent or another.

Updated OP

If slings were the only thing that made hunting feasible then that would in itself have been worthy of a bug-report, and the problem in that case isn't that we nerfed the slings. I don't like making them Q-less, but the screams of agony are tell-tale signs that y'all been riding high on broken mechanics. Pool is closed for now. ;)

Also, the frontier is now open again. :)

-3 agi from leather armor O.O wtf man that is alot to a newbs
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Re: Game Development: Stop. It's Hammertime.

Postby DatOneGuy » Mon Dec 27, 2010 8:24 am

110 is good in damage, but the problem is speed. 3x slower than a sling? Maybe if it was 2x slower and rbow stayed the same.

If slings were the only thing that made hunting feasible then that would in itself have been worthy of a bug-report, and the problem in that case isn't that we nerfed the slings. I don't like making them Q-less, but the screams of agony are tell-tale signs that y'all been riding high on broken mechanics. Pool is closed for now.

How about alternativves or slight nerf, but this?

Slings weren't TOO far ahead of wheat hunting. The only reason we did it instead was to not invest in farming on the same character...
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Re: Game Development: Stop. It's Hammertime.

Postby beef2 » Mon Dec 27, 2010 8:26 am

Thanks a lot, fantastic update.
smooth character
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Re: Game Development: Stop. It's Hammertime.

Postby jorb » Mon Dec 27, 2010 8:28 am

DatOneGuy wrote:110 is good in damage, but the problem is speed. 3x slower than a sling? Maybe if it was 2x slower and rbow stayed the same.


Will consider that.

How about alternativves or slight nerf, but this?


Problem with reducing base dmg is that it makes it completely useless for its actually intended purpose, namely as a newb hunting weapon. I have an actual fix in mind, but it's more involved.
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