1. Searched "ranging" under C&I, topic titles, returned nada.
2. Yes, this has been visited before. I believe it is still 'broken' though. I would like to propose a suggestion and hopefully spark some discussion that will hopefully lead to this brilliant and rather unique mechanic to function to its potential. It plays a roll in so much of the drama, which in turn plays such a large part of the game, that I believe it deserves the attention.
3. My last understanding of the scent's spotting mechanic is this (and I beg correction here, I'm rather rusty):
- Criminal leaves scents through criminal acts.
- Scent has a value of crim's Int * Stealth
- For anyone else to spot the scent the spotter's Per * Expl is used as a check vs the crim's Int * Stealth, when they enter the screen.
- Somewhere, in either, or both of the previous 2 bullets, a random figure is added to the initial total, iirc. Therefore: (Int*Stealth)+random vs (Per * Expl)+random
- Spotter's result > Crim = scent visible to spotter
4. Problem as it stands: Somewhere in the formula, likely in the random, it currently allows, that even in case of a very small chance for the spotter to have a successful roll, it is still highly likely through repeatedly entering and leaving the screen until he has a successful roll and the scents are visible. This obviously places the criminal, almost no matter how trained he is at his profession, at a serious disadvantage... too big a disadvantage imo, is the point.
5. Suggestion: Personally, I don't see anything wrong with the random, or the re-roll. However, how about allocating a time 'flag' to the spotter's roll? I.e. The spotter makes a roll vs the scent as he enters the screen. His roll is unsuccessful and the spotter is tagged with a time flag, just like an initial corner post or idol, and will not get a re-roll after the flag is reset after a X cool down period (24 ig hrs?). Since more than one (many) scents are almost always left by a criminal, I suggest that each type of scent (theft, assault etc) receives 1 x random range roll to be added to its value, per criminal. Therefore, either the spotter is successful at all of the theft scents on that particular screen, or none until he can re-roll. He may very well be successful at all of the trespassing scents, but might miss the murder (addressing non-summonable vs summonable scents).
I may very well have made some mistakes in the exact way the formula's work, so please correct me where I did... and even if so, you should comfortably get the gist of the suggestion.