Idea: Notice Board

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Idea: Notice Board

Postby jorb » Mon Jan 31, 2011 8:57 pm

Jackard wrote:been suggested before, but i like your mockups


That
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Re: Idea: Notice Board

Postby sabinati » Mon Jan 31, 2011 9:09 pm

cobaltjones wrote:The whole parchment/messaging system needs an update, but I don't know if this is it. The "quest" nature of the wanted posters feels really out of character with the rest of the game. Village notices seems reasonable, although I think you're making it more complicated than it needs to be.


vikingdragons wrote:I like the signature thing, but the whole wanted system is questing, and quests are for more 'norma;' mmorpgs, not a sandbox game like H&H. but a message board of some kind would be a nice addition, as would being able to have more than 1 line on runestones/parchement.


since these "quests" are set by players and give no LP bonus for completing them i don't see how they are out of theme. since all things in this game beyond the natural world are made by the players, why shouldn't there be quests made by the players? it's not like people don't put up bounties on the forum anyway. these are unique quests, not some npc telling you to go kill 7 of the infinite number of rats that are in his basement. if you fail to see how this is vastly different from 'normal' mmorpgs then there is no hope for you.
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Re: Idea: Notice Board

Postby Potjeh » Mon Jan 31, 2011 9:13 pm

Yeah. If anything, the game could use more support for quests, like "pave this area over here and receive 50 coins". Currently the only quests we can make are ones to bring items (this is basically what barter stands do).
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Re: Idea: Notice Board

Postby Sotsa » Mon Jan 31, 2011 9:17 pm

I would love to see this and believe i would use it extensively.
Would also certainly help making village life and job handling more interesting, and more chances for interesting player-player interaction in general.
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Re: Idea: Notice Board

Postby Prosaurus » Tue Feb 01, 2011 4:06 am

I think some quests could work with this game. Things like 'Make me a chair' or 'Bring cooked Eel', and getting some of the person's LP as a reward. It would mean to getting an item you need an expensive skill for wouldn't require as much LP. And the person who helps gets extra LP, so everyone wins.
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Re: Idea: Notice Board

Postby jgudge » Tue Feb 01, 2011 4:08 am

Very useful, i like alot.
George Carlin wrote:The real reason that we can’t have the Ten Commandments in a courthouse: You cannot post “Thou shalt not steal,” “Thou shalt not commit adultery,” and “Thou shalt not lie” in a building full of lawyers, judges, and politicians. It creates a hostile work environment.
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Re: Idea: Notice Board

Postby ImpalerWrG » Tue Feb 01, 2011 1:02 pm

sabinati wrote:
cobaltjones wrote:The whole parchment/messaging system needs an update, but I don't know if this is it. The "quest" nature of the wanted posters feels really out of character with the rest of the game. Village notices seems reasonable, although I think you're making it more complicated than it needs to be.


vikingdragons wrote:I like the signature thing, but the whole wanted system is questing, and quests are for more 'norma;' mmorpgs, not a sandbox game like H&H. but a message board of some kind would be a nice addition, as would being able to have more than 1 line on runestones/parchement.


since these "quests" are set by players and give no LP bonus for completing them i don't see how they are out of theme. since all things in this game beyond the natural world are made by the players, why shouldn't there be quests made by the players? it's not like people don't put up bounties on the forum anyway. these are unique quests, not some npc telling you to go kill 7 of the infinite number of rats that are in his basement. if you fail to see how this is vastly different from 'normal' mmorpgs then there is no hope for you.


Yes its not some pointless NPC quest but I can see ware they are coming from. Putting too much automation of the system leaves a bad taste in my mouth, the potential 'horizon' of possibilities is reduced and meaningful player interactions with it. Think of all that can happen now when everything is done face-2-face, the Ranger might negotiate an advance and then make off with it, or simply lie about having killed the criminal and the bounty offer has their own chances at dirty dealing. Theirs a lot of potential underhandedness now that adds some thrill to it all and makes the successes that do happen all that more rewarding, have you ever seen a Fist full of Dollars, that's the kind of thing that can and should happen in a free form system, under automated systems theirs no need for player trust and relationships anymore cause the rules of the automation is set in stone.

So while we do need some automation to smooth out the fact players are online for unpredictable and conflicting periods of time their is a point ware it can be too much. I'd rather start small with something like identifiable 'ears' taken from bodies Diablo style which can serve as proof of death if we wanted to make the system less wild-west.
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Re: Idea: Notice Board

Postby saltmummy626 » Tue Feb 01, 2011 10:52 pm

Aw, that's cool. i like the pictures, and I think this should be implemented.
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Re: Idea: Notice Board

Postby Thurrok » Wed Feb 02, 2011 12:31 am

Nice ideas, even nicer presentation. Really, I'd love to see something like this one day. Care to comment on that, jorb?

P.S. I spotted an error in your mockups. They take away from their realism... :lol:

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Re: Idea: Notice Board

Postby Grelf » Wed Feb 02, 2011 9:02 pm

Yes, please implement this, along with books/codices.
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