just ballooning around

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: just ballooning around

Postby Punctilious » Wed Feb 09, 2011 1:36 am

mipmiopin wrote:yeah, that'll be like a Kirov zeppelin in RA2


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Re: just ballooning around

Postby Shrevident » Thu Feb 10, 2011 12:53 am

Hot Air Ballon technology is a little ahead of time for Haven and Hearth.

I'm just assuming the timeline of the World of Haven and Hearth (if haven and hearth is even similar to Earth)

would be around 50 bc and 300 ad in ancient germany
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Re: just ballooning around

Postby Punkk » Thu Feb 10, 2011 2:03 am

It's not much about the game setting in time and space but more about how to fit a damn hot air balloon (or any high-flight structure) in an isometric 2d game without screwing it.
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Re: just ballooning around

Postby Kaldo » Thu Feb 10, 2011 2:22 am

Punkk wrote:It's not much about the game setting in time and space but more about how to fit a damn hot air balloon (or any high-flight structure) in an isometric 2d game without screwing it.


We already have subterranean layer... It wouldn't be a problem to add another one called 'sky', in which you could periodically, or in some spots, see a zoomed-out picture of the layer below.. or something like that. Use a skill and see the grid directly below you, etc. Still, it's too much work for something difficult to balance and without a useful purpose.
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Re: just ballooning around

Postby kanec » Thu Feb 10, 2011 5:31 am

i like the idea...js
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Re: just ballooning around

Postby Seren_Elder » Thu Feb 10, 2011 5:47 pm

Kaldo wrote:
Punkk wrote:It's not much about the game setting in time and space but more about how to fit a damn hot air balloon (or any high-flight structure) in an isometric 2d game without screwing it.


We already have subterranean layer... It wouldn't be a problem to add another one called 'sky', in which you could periodically, or in some spots, see a zoomed-out picture of the layer below.. or something like that. Use a skill and see the grid directly below you, etc. Still, it's too much work for something difficult to balance and without a useful purpose.


I really think this is a good idea.

Cartography would also have a bigger range in a balloon, and to get the skill should cost 75k LP
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Re: just ballooning around

Postby brohammed » Thu Feb 10, 2011 6:06 pm

NOPE
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Re: just ballooning around

Postby Monkeytofu » Thu Feb 10, 2011 6:42 pm

Shrevident wrote:Hot Air Ballon technology is a little ahead of time for Haven and Hearth.

I'm just assuming the timeline of the World of Haven and Hearth (if haven and hearth is even similar to Earth)

would be around 50 bc and 300 ad in ancient germany


Yeah 50 BC - 300 AD germany didn't have tobacco and tea.

There's no point in looking to the real world for limitations on this game because it's already broken any sort of realism by including two crops that were only brought to Europe in the 16th century from China (not even a native European plant) and tobacco which was brought to Europe in maybe the 16th or 17th century for actually smoking.

According to wikipedia, native American tribes may have used hot air balloons to view the construction of certain structures and the Chinese had used them for unmanned things.

Silk also shouldn't be in H&H if we're looking at a world that is pre-9th century and I'm sure plenty of other things.

Basically any arguments against ideas based on the time period or region specific are pointless. Excluding post industrial technologies(and even then arguments could be made for some things), nothing really should be off limits.
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I wouldn't mind seeing air balloons if there were mechanics to stop them from crossing walls, I don't understand what's confusing about fitting them into the world. Like Kaldo wrote, you could add another layer and have them fly in that if you didn't want them on the current ground layer.
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Re: just ballooning around

Postby Kaldo » Thu Feb 10, 2011 7:07 pm

Okay but it's still useless, both as a scouting (either too useful or too expensive and slow) or transportation (we already have wagons and boats). And alongside that, it could be either overpowered if you can't shoot it down... or too weak if you go for the realism and make it fall when you punch a hole in the cloth.
And its one thing to have tobacco and other to have hot air balloons... If you go by that logic we should also have tanks, cars or railroad.. but that is not the point of this game. I think it 'can' be implemented but unless someone gives a really really good reason to do it... I just don't see it necessary or more important than other stuff suggested on this forum.
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Re: just ballooning around

Postby LimaZulu » Thu Feb 10, 2011 7:12 pm

Monkeytofu wrote:
Shrevident wrote:Hot Air Ballon technology is a little ahead of time for Haven and Hearth.

I'm just assuming the timeline of the World of Haven and Hearth (if haven and hearth is even similar to Earth)

would be around 50 bc and 300 ad in ancient germany


Yeah 50 BC - 300 AD germany didn't have tobacco and tea.

There's no point in looking to the real world for limitations on this game because it's already broken any sort of realism by including two crops that were only brought to Europe in the 16th century from China (not even a native European plant) and tobacco which was brought to Europe in maybe the 16th or 17th century for actually smoking.

According to wikipedia, native American tribes may have used hot air balloons to view the construction of certain structures and the Chinese had used them for unmanned things.

Silk also shouldn't be in H&H if we're looking at a world that is pre-9th century and I'm sure plenty of other things.

Basically any arguments against ideas based on the time period or region specific are pointless. Excluding post industrial technologies(and even then arguments could be made for some things), nothing really should be off limits.
----------------------

I wouldn't mind seeing air balloons if there were mechanics to stop them from crossing walls, I don't understand what's confusing about fitting them into the world. Like Kaldo wrote, you could add another layer and have them fly in that if you didn't want them on the current ground layer.


Yeah. This'd be a lot closer to the Dark Ages.
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