g1real wrote:75% Awesomeness.
Now make the other 25% appear in a full reset.
So those exploited chars get a fair start now.
#
!!!!!!!!!!
g1real wrote:75% Awesomeness.
Now make the other 25% appear in a full reset.
So those exploited chars get a fair start now.
VoodooDog wrote:g1real wrote:75% Awesomeness.
Now make the other 25% appear in a full reset.
So those exploited chars get a fair start now.
#
!!!!!!!!!!
g1real wrote:VoodooDog wrote:g1real wrote:75% Awesomeness.
Now make the other 25% appear in a full reset.
So those exploited chars get a fair start now.
#
!!!!!!!!!!
I'll edit it for you.
jorb wrote:2) More terrain types. Division of current "grassland" into several types of grassland -- heath, plain, meadow. Division of generic "swamp" into marsh, (peat)bog, mire. Division of generic "dirt" into steppe, path, mudflat. Division of water into two-or three degrees of water depth, other possible tiles as well -- river inlet, fresh water, spring water, muddy water. Infinite possibilities for the further divisions of forest.
jorb wrote:On a macro level the map gen still operates ön the macaroni art principle. It has, however, been improved in several important ways -- rivers, to name one -- so it looks a whole lot better now than it used to.
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