Scilly_guy wrote:The length of my previous post missed what was probably my most important point, there should not be clear cut caps, but a sliding scale. Otherwise, like Mopstar said, people will push to reach that cap and then stop/do something else. If you have a scale where Learning Ability tends to 0 as Learning Points per day tends to infinity, then there would be no obvious time to stop grinding.
I agree. I only gave the sharp-stepping categories on the first page for simplicity's sake.
My more ideal system would work like this..
Say an average character is expected to get about 100,000 LP BEFORE LEARNING MODS in 10 days. This includes days when he is not being played.
Give each character a hidden stat called "LP fatigue" and start it at 100,000.
Every time he makes an LP action you multiply the base LP award by (100,000/(LP Fatigue)). The result is added to LP fatigue, and then multiplied by Learning to add to his LP total.
Then every hour you reduce a character's LP Fatigue by 0.4%, whether or not he's logged in. So it would go down every day by about 10%.
That means.. someone playing "normally" would add 10,000 to his LP in a day for a total fatigue of 110,000, and it would go down about 10,000 in the same day to 100,000.
A grinder getting four times as much base LP would end up at 200,000 fatigue - he'd get 40,000 base LP per day, then it'd be halved, and he'd end up with 20,000 gained in a day and 220,000 LP fatigue. Then 10% fatigue would be lost and he'd end up back at 200,000 LP.
A very casual player getting 1/4 as much base LP would end up at 50,000 fatigue.. he'd get 2,500 base LP per day, then it would be doubled, and he'd end up with 55,000 fatigue which would go back to 50,000 during the day.
So players end up with sqrt((expected LP) / (gained LP)).. grinders still get more than normal players who get more than casuals, but the difference would not be so game breaking as it is now. And there would be a point on the curve for everyone where they don't feel like they "need" to grind. And the system is smooth enough to be almost invisible.
Since it's all done before Learning mods, someone with 300% learning would still get flatly 3x as much LP.