
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
Potjeh wrote:Forcing people to switch tasks is worse than what we have now. Say, I like farming, but the game tells me that I farmed too much today so I have to go hunting, which I don't like at all. And it's not just that I'd lose LP if I don't, in your proposal I'd be physically incapable of farming any more.
Giving LP for activities was a flawed concept from the get go. Curiosities achieve the goals you're going for in a much less intrusive fashion. If you're unfamiliar with the concept, it's basically getting LP from items which takes some time, and you get those items for pretty much anything you do. The important part is that you can't have two curiosities of the same type active at once, so while you could grind up a million treecutting-based curiosities, someone who has a wide array of curiosities would still leave you in the dust due to much better LP gain rate. What this means in practice is that I can farm all I want without the game forcing me to stop, and then exchange my excess farming curiosities for somebody else's excess hunting curiosities. This would naturally lead to a significant rise in trade, cooperation within villages and general player interaction, which is what MMOs are all about.
Butko wrote:Well then return to grinding and stop complaining!!!
shadowchris wrote:Butko wrote:Well then return to grinding and stop complaining!!!
You know, there is a simple fix for this.
NERF THE BUCKET LP.
Because seriously? You can't make a bucket with one board anyway. Either
1: Nerf the bucket LP to 0
Or
2: Add more board requirements and nerf the LP
But,your fix was really retarded
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