Please, PLEASE tell me you're going to do something awsome later on with quality levels so that the final product of the crafting process will avoid the absolutely horrible "I'm a newbie and no one wants to buy my Quality 3 crafts." and the "Oh, what's that? His sword is Q=99 and yours is Q=2? Well, he wins no matter what." because, you know. Fighting someone with
4000 strength is bad enough.

Preferably if it was something like the belief slider-bars, where sharpness/bluntness on a sword influences a damage ratio between a cut and a crush; so as the sword is used it slowly becomes more blunt, but a blunt sword can still knock around a head. (or can be made intentionally dull so you can gain experience by making it sharper) Where the raw material quality effects where that slider bar will start at and how quickly/slowly it will move in a certain direction. Thus, anyone can make a sharp sword from bad quality metal and have the first few swings do the same damage, it'll just become dull faster.
[Edit - A HAWK, I SEE. Let me guess, thinking of Falconry? Or feathers for fletching?

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The Dwarf is making a plaintive gesture. He doesn't really care about anything any more.