sabinati wrote:Joined: Mon Feb 21, 2011 1:50 pm
Because it takes years of playing this game to understand such basic things as :
-Walls are cheap enough to surround massive zones. I have no trouble with how well they defend an area, but the size of the area is simply insane. One can basically live within this area and harvest enough LPs to sustain a village, without problem.
-Village claims basically cost nothing to sustain
-Personal claims are fine, except they're a pain in the ass to remove compared to the required investment. It's also really annoying that they prevent decay, so that colonies abandoned for weeks are still persistent.
It is also no wonder that smaller factions are griefed on a regular basis by larger factions...
I would like to see measures to restrict permanent village claim sizes, and to add new types of village claim extentions, that would be temporary and/or breakable and/or less easily defendable, with the possibility to create these out of the initial village claim area.
Also, it could be interesting to make ressource nodes temporary (aka removing ressource regeneration) with the possibility for new ressource nodes to appear randomly anywhere.
I think the combination of those two factors would help alot to create an interesting endgame, by forcing factions to constantly fight for remote, less defendable ressources to keep their power, and by allowing newcomers to settle with a chance to catch up someday. It would also give much more power to casuals and smaller groups, because making friends with them would give a much better exploration power.