I don't suggest this a noob way, but I will admit I am having difficulties with the new curiosity system. Whether I like it or not, I have to deal with the system. However, I find it incredibly hard to advance, as every time I seem to get some things and make new crafts to gain further lp in gaining a new item, someone just robs my stuff because I haven't been able to advance quickly due to horrible luck with the number gods in having curiosities or needed items for them spawn. So, would it be a considerable option to lower the lp cost of yeomanry? I know many other people have/were having similiar issue. While I understand someone's going to call me a noob or make some other non-productive comment on this, I just figured I'd offer the idea since that is the nature of this thread...take it or leave it. But I feel that it's hard for me to advance when I have other skill sets and such that I need to be able to make the curiosities and gain the lp to I would need to achieve the lp for yeomanry efficiently, and in the meantime, it's impossible to do that when anything I need to dry, or anything I can't fit in my inventory, gets stolen because I have to go to class or somewhere and understandably can't stay on the game 24/7. Lowering the cost of yeomanry would make it significanlty easier to obtain yes and I understand the point of the game is to achieve such things, but it is hard to achieve anything currently.
If your reply is deal with it and just go straight for yeo, fine. That is what I am currently doing, so save the post. I'm just offering a what I consider a possible alternative to helpout the new system (if this were the old system with a new char, I'd be way past yeo right now, so it is not a lack of effort or lack of knowledge that is creating the issue of yeo I am having).
Thank you for consideration and any constructive posts that follows.