Well this idea basically was roughly thought up from the yeomanry thread:
What if learning skills have some limitations, like cooldowns until you can learn another?
Firstly it greatly hinder's the bot's ability to attain all the skills in a single day, although I don't know if the inherit ancestor bypasses this (is it exploitable by any means?).
Secondly, it makes being a hermit a bit more harder to do, and limits players to a role if they play in a group (cause apparently the game is trying to be more community based this time in world 5).
You can gain 10,000 LP and learn several skills in a row, but the discovery system prevents them from using it until they got the materials learnt, but even then botters can bypass this by having a storage of items around.
So what if skills are timed in cooldown based on LP cost?
If you buy Yeomanry for 4000 LP, you gotta wait 60 minutes. Meaning 100LP = 1 minute 30 seconds.
Murder = 100,000 LP = 500 Minutes or 8 hours (rounded down).