Curiosities and player loot

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Curiosities and player loot

Postby Canoobians » Sat Mar 19, 2011 9:33 am

when we knock someone unconcious, let us steal from their curiosity window as well as their inventory please.
Canoobians
 
Posts: 82
Joined: Wed Feb 09, 2011 5:28 am

Re: Curiosities and player loot

Postby burgingham » Sat Mar 19, 2011 9:47 am

Agreed. Was wondering wether this was possible or not.
User avatar
burgingham
 
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Curiosities and player loot

Postby Phaen » Sat Mar 19, 2011 10:08 am

Agreed. That area shouldn't be so untouchable.
Image
User avatar
Phaen
 
Posts: 995
Joined: Fri Jan 21, 2011 2:17 am

Re: Curiosities and player loot

Postby Fredulom » Sun Mar 20, 2011 12:03 am

Disagree, the study is the player's 'mental' inventory and unless you're Cylar from Heroes, I don't think you should be able to steal things from people's minds :P


Fredulom
+[[ Fredulom, Chieftain of Alpacastan ]]-

Guess what religion we practice in Alpacastan? Isllama.
User avatar
Fredulom
 
Posts: 26
Joined: Mon Feb 07, 2011 1:46 pm

Re: Curiosities and player loot

Postby Kaios » Sun Mar 20, 2011 12:09 am

Call it a 'mental inventory' all you want but I really don't think they shove this shit in their brain.
User avatar
Kaios
 
Posts: 9171
Joined: Fri Jul 30, 2010 2:14 am

Re: Curiosities and player loot

Postby TeckXKnight » Sun Mar 20, 2011 12:12 am

Studying something does not imply that you take material objects and make them immaterial so that you may envelope their knowledge via some kind of psychic osmosis phenomenon. If anything, it means you're walking around playing with it as you go.

+1 To looting study inventories.
User avatar
TeckXKnight
 
Posts: 8274
Joined: Tue Jul 13, 2010 2:31 am
Location: How Do I?

Re: Curiosities and player loot

Postby cobaltjones » Sun Mar 20, 2011 12:15 am

I'm personally against the idea, but I can see arguments from both sides.

You can't steal the food from someone's belly in between FEPs. ;)
User avatar
cobaltjones
 
Posts: 2725
Joined: Tue Dec 07, 2010 1:27 am

Re: Curiosities and player loot

Postby Mopstar » Sun Mar 20, 2011 1:34 am

cobaltjones wrote:I'm personally against the idea, but I can see arguments from both sides.

You can't steal the food from someone's belly in between FEPs. ;)


This must be added as well as consuming a hearthlings body to "discover" their know how
Wolfang wrote:
+1 I don't know how he did it, but Mopstar did steal his own stuff. You have to be a pretty hardcore thief to be able to steal your own things!
User avatar
Mopstar
 
Posts: 445
Joined: Wed Dec 02, 2009 6:03 pm

Re: Curiosities and player loot

Postby gadien » Sun Mar 20, 2011 3:37 am

I thought one of the reasons why devs decided to go to this new system was to make grifing less profitable...
All comments are strictly my own personal view and should not reflect the views or opinions of Narshe as a whole

Looking for a village? Join Narshe TODAY!
gadien
 
Posts: 127
Joined: Sat Feb 05, 2011 5:10 am

Re: Curiosities and player loot

Postby TeckXKnight » Sun Mar 20, 2011 3:39 am

gadien wrote:I thought one of the reasons why devs decided to go to this new system was to make grifing less profitable...

Where did you see them say that? All I've seen them say on the issue was that it was to prevent people from producing tons of useless goods for the sake of lp, as it was detracting from the fun and immersion of the game.
User avatar
TeckXKnight
 
Posts: 8274
Joined: Tue Jul 13, 2010 2:31 am
Location: How Do I?

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: No registered users and 42 guests