Clay quality and Bone Clay

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Clay quality and Bone Clay

Postby onnings » Sat Mar 19, 2011 10:50 am

Fantastication wrote:You're still not understanding a square root.

3² = 9
sqrt(3+3) = 2.449
average(3+3) = (3+3) / 2 = 3

Basically, go through your first post and change every sqrt() to average(), then it'll make more sense as to what you're trying for.

I do think bone clay would be nice if it could reach higher q.

Thanks, I'll look at it after work.
User avatar
onnings
 
Posts: 46
Joined: Tue Jan 18, 2011 8:21 pm
Location: Enlightened dictatorship of Rawria

Re: Clay quality and Bone Clay

Postby novaalpha » Sat Mar 19, 2011 11:33 am

onnings wrote:Sqrt (200+10+10+10+10) basically means 240 / 5

Stopped reading after this.
User avatar
novaalpha
 
Posts: 1490
Joined: Sun Dec 26, 2010 11:42 pm
Location: Sparta

Re: Clay quality and Bone Clay

Postby ninja_yodeler » Sat Mar 19, 2011 11:55 am

i think that clay in general should be more (dont know how to put this) Abundant ive been to at least 10 mudflats with my char and i havnt been able to get more than 1 q10 pice of clay out of it (acre that is) i always thought that when there was a node you could always get clay from it the only downside being the more you get the lower the q is :D
Phaen wrote:RIP Homicidal Ninja :(
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
User avatar
ninja_yodeler
 
Posts: 1880
Joined: Wed Dec 29, 2010 4:15 am
Location: Look outside your window.

Re: Clay quality and Bone Clay

Postby onnings » Sat Mar 19, 2011 12:38 pm

novaalpha wrote:
onnings wrote:Sqrt (200+10+10+10+10) basically means 240 / 5

Stopped reading after this.

Thanks for focusing on my math fault.
User avatar
onnings
 
Posts: 46
Joined: Tue Jan 18, 2011 8:21 pm
Location: Enlightened dictatorship of Rawria

Re: Clay quality and Bone Clay

Postby Potjeh » Sat Mar 19, 2011 12:58 pm

So basically, people who are better at the game shouldn't have anything better?
Image Bottleneck
User avatar
Potjeh
 
Posts: 11812
Joined: Fri May 29, 2009 4:03 pm

Re: Clay quality and Bone Clay

Postby onnings » Sat Mar 19, 2011 1:37 pm

Potjeh wrote:So basically, people who are better at the game shouldn't have anything better?

Actually, if you read my argumentation (bad math aside), you should see that even though this would close the gap between the connected and the hermit, the person with a solid faction and good location would still be far ahead quality-wise due to the cap of available bones for the bone ash. My suggested up-tune (and faulty math suggestion) puts the craftable clay up to about q50 at the tops, which is just above the threshold for tier 2 gear - a faction with access to good mud flats and manpower to protect their resources would still be far ahead thanks to having access to tier 3 crafting.

In addition, you have to remember that crafting clay of up to tier 2 quality would require obscene ammounts of bones and very high survival, so it'd still be bottlenecked.
User avatar
onnings
 
Posts: 46
Joined: Tue Jan 18, 2011 8:21 pm
Location: Enlightened dictatorship of Rawria

Re: Clay quality and Bone Clay

Postby Potjeh » Sat Mar 19, 2011 1:40 pm

Didn't realize it can't go above q50, sorry. Still, if that's so, what's the point of this? Q50 clay spots are dime a dozen.

Also, even more reliance on bear bone is bad, it's the lamest element of the q tree.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11812
Joined: Fri May 29, 2009 4:03 pm

Re: Clay quality and Bone Clay

Postby onnings » Sat Mar 19, 2011 2:02 pm

Potjeh wrote:Didn't realize it can't go above q50, sorry. Still, if that's so, what's the point of this? Q50 clay spots are dime a dozen.

Also, even more reliance on bear bone is bad, it's the lamest element of the q tree.

Yes, I agree that a higher reliance of bear bones is bad, but so is such a massive reliance on a resource that's so limited in general - adding a new way to get medium-grade clay would be an improvement to the current system, even though it'd put even more demand on bears than currently. Added ways of aquiring things would be a boon, I feel, even though getting there would be a hassle.

And as for q50-spots being dime a dozen - I've spent maybe 12 hours exploring this world since it came out, and I've only found one un-claimed spot above 40. A spot which pretty much instantly got found, nuked and my claim etc griefed for claiming it first. As for last world, I joined maybe 2 weeks into it, and by then, pretty much every clay node above q30 was already claimed - something which will be a problem in this world for anyone who didn't start during the first week.

With the possibility of creating medium-quality clay independent from clay nodes, you'd give the people who didn't start the first week a chance to experience the game at least moderately, instead of having them stuck at the beginning stage throughout their gaming time indefinately.
User avatar
onnings
 
Posts: 46
Joined: Tue Jan 18, 2011 8:21 pm
Location: Enlightened dictatorship of Rawria

Re: Clay quality and Bone Clay

Postby Marris » Sun Mar 20, 2011 1:51 am

I really don't like this idea, I prefer, Clay Nods can randomly appear and are reduced/disappear. So one might claim a high quality nod but over time it should go decrease in quality and go byby. Just as new vains appears so should new clay nods appear. And just a vains are mind out, also clay nods should be permanently mind out. This would solve a lot of the problems. That newer people and power groups both would still have to explore for the new nods coming online as the existing ones are mined out.
Marris
 
Posts: 2
Joined: Sun Mar 20, 2011 1:21 am

Previous

Return to Critique & Ideas

Who is online

Users browsing this forum: No registered users and 34 guests