Potjeh wrote:Didn't realize it can't go above q50, sorry. Still, if that's so, what's the point of this? Q50 clay spots are dime a dozen.
Also, even more reliance on bear bone is bad, it's the lamest element of the q tree.
Yes, I agree that a higher reliance of bear bones is bad, but so is such a massive reliance on a resource that's so limited in general - adding a new way to get medium-grade clay would be an improvement to the current system, even though it'd put even more demand on bears than currently. Added ways of aquiring things would be a boon, I feel, even though getting there would be a hassle.
And as for q50-spots being dime a dozen - I've spent maybe 12 hours exploring this world since it came out, and I've only found one un-claimed spot above 40. A spot which pretty much instantly got found, nuked and my claim etc griefed for claiming it first. As for last world, I joined maybe 2 weeks into it, and by then, pretty much every clay node above q30 was already claimed - something which will be a problem in this world for anyone who didn't start during the first week.
With the possibility of creating medium-quality clay independent from clay nodes, you'd give the people who didn't start the first week a chance to experience the game at least moderately, instead of having them stuck at the beginning stage throughout their gaming time indefinately.