Learning curve = To steep

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Learning curve = To steep

Postby Jerb » Sat Mar 19, 2011 3:00 pm

Some may agree with me some may not,but H&H has been changing allot lately in my opinion it is a huge gamebreaker and I have been playing less and less.

For example not being able to pay for Yeomantry and seeing my hides get stolen away along with my curiosities infront of my eyes.
The new LP system is horrible atm maybe it could be fixed maybe not the problem is I have tested this 4 times now,I end up wandering for over 3 hours looking for curiositys picking up bleuberrys and getting extreemly bored finding no Curiositys.

Then I wanted to go fish but geuss what there aint no fishing spots,or they die after a phew loots.
Along with the steep learning curve new players have to face,It just doesn't make sence we don't get LP for harvesting something or building a house.
I died 3 times when picking up hair from Aurochs and then i realized i lost all the LP from the starter discoverys and there was no way to get it back conclusion if you die to many times you get into an infinite loop where you can't earn any LP.

With this being said you ruined the whole LP system and left the crappy FEP system the same...
Bugs from W3 and W4 are still in the game Bugs that take less then 2 minutes to fix for EXAMPLE when you pave stone in a cave but you have no stones it STILL says you need a gold nugget to do this,come on!? seriously?

I end up getting bored after putting in curiositys and looking how slowly they go up,to see what for crap LP i get from a curiosety that takes 2 days to complete...A complete waiste of time,because why would i build junk in the meanwhile when I need those costy LP skills to build all the good stuff?
Cupboards now req Yeomantry (7K LP), WHY!?
People are constantly abusing the system making alts and building Yeo signs not finishing them,and then using there alts to claim every freaking minehole/gate or whatever. FIX THIS
Along with the crappy LP system how are we ever suppose to Melee a fox now? heck even a bear this is a 2 year plan we won't even be able to reach that point before the worlds resset unless you macro or seriously no life and have no job.

If you inherit the interface doesn't update and you end up with stuff you can't build, very anoying.
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Re: Learning curve = To steep

Postby erozaxx » Sat Mar 19, 2011 3:07 pm

I have a job, familly, life and still was able to raise (and kill yesterday) a char with 170k LPs. No botting, one friend who I was mostly contributing to and no cheating. You are just doing it wrong. That is all. Instead of qqing, ask for help, read forums and use advices wisely. Not more not less. The new LP system is awesome. My ninjaboarlagdeath is not that awesome, but what the heck?! That is what this game is about. New start means new experience gained.
"That is not dead which can eternal lie / And with strange aeons even death may die."

H.P. Lovecraft
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Re: Learning curve = To steep

Postby cobaltjones » Sat Mar 19, 2011 3:17 pm

Jerb wrote:With this being said you ruined the whole LP system and left the crappy FEP system the same...

Stopped reading right about here.
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Re: Learning curve = To steep

Postby yummy » Sat Mar 19, 2011 3:23 pm

At first I was sceptic about the new gameplay, but after a while I think it's the greatest system ever that avoids you to grind all the way.

As soon as you get enough INT, you will be able to store lots of curios, thus expanding your LP gains at an alarming level.
Sure, if you're like, "how the hell can't it be faster?" then you're not getting to be satisfied.

It definitively gets faster after a while. You just have to be patient, to be flexible in the beginning.
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Re: Learning curve = To steep

Postby cobaltjones » Sat Mar 19, 2011 3:24 pm

Also just to reiterate a point that a lot of people keep bringing up lately, YEOMANRY ISN'T SUPPOSED TO BE A BEGINNER SKILL!

It's the beginning of mid level gameplay, and shouldn't be able to be purchased within 2 hours of starting the game. It's something that you should have to work to achieve, and then be rewarded with. If you were meant to be able to easily claim land then it would be a skill that all characters start with.

Personally, I think it's still far too cheap, and encourages people to easily make dozens of alts for claiming resources or griefing someone else's claim. In my opinion it should be like 20k LP, but that's probably not a very popular opinion.
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Re: Learning curve = To steep

Postby Jerb » Sat Mar 19, 2011 4:06 pm

cobaltjones wrote:Also just to reiterate a point that a lot of people keep bringing up lately, YEOMANRY ISN'T SUPPOSED TO BE A BEGINNER SKILL!

It's the beginning of mid level gameplay, and shouldn't be able to be purchased within 2 hours of starting the game. It's something that you should have to work to achieve, and then be rewarded with. If you were meant to be able to easily claim land then it would be a skill that all characters start with.

Personally, I think it's still far too cheap, and encourages people to easily make dozens of alts for claiming resources or griefing someone else's claim. In my opinion it should be like 20k LP, but that's probably not a very popular opinion.

But I have been playing for 3 days now putting in studys everytime they refresh and all I got was 6k from Ant Queens Empresses Goldskins and Ladybugs,then all my stuff get's stolen and I can start all over again waiting time. I don't see how this is any faster and what I am doing wrong what more can I do then raid every Anthill look for other things adn try to fish.
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Re: Learning curve = To steep

Postby yummy » Sat Mar 19, 2011 4:19 pm

If your items and crafts get stolen, I advise you to move from your current place. You're the one choosing your neighbors. It also means that in the future, they're bound to steal from you once again.
In real life it's another issue. But this is a game so you're free to move.

Plus, is there anything more you could lose? You have your skills and they will continue to improve.

There are players here and then who face the same thing as you, there's no justice and sometimes you just have to bear with it.
It's a hardcore game, so the only rules are set by yourself.
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Re: Learning curve = To steep

Postby erozaxx » Sat Mar 19, 2011 4:59 pm

Its always the same issue, no matter what LP system it is/was:
HERMIT STYLE is not for beginners. Find a village, there are already posts about inviting to village. If you dont find one on forums, travel, study and find few other people living together and stick with them. Griefers are less likely to steal from place, which looks developed, because they can not be sure someone meets them. Also more people means more chance to find rare curious and more LP gains.

This game is MULTIPLAYER. When you people start understand it. If you want to play it single, you are welcome, but then there are consequences you have to face and if you are not an experienced player, you will learn it the hardest way.
"That is not dead which can eternal lie / And with strange aeons even death may die."

H.P. Lovecraft
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Re: Learning curve = To steep

Postby Tamalak » Sat Mar 19, 2011 7:22 pm

This game is definitely hard on noobs. Even with the older, easier to understand LP system, I wandered around for 2 hours and then finally consulted the message boards just so I could have an idea what to do.

I assume the finished product will have a tutorial or something. Until then, there's no particular reason to try to coax more new players to the game; the servers are already stressed out.
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Re: Learning curve = To steep

Postby Jerb » Sat Mar 19, 2011 7:45 pm

erozaxx wrote:Its always the same issue, no matter what LP system it is/was:
HERMIT STYLE is not for beginners. Find a village, there are already posts about inviting to village. If you dont find one on forums, travel, study and find few other people living together and stick with them. Griefers are less likely to steal from place, which looks developed, because they can not be sure someone meets them. Also more people means more chance to find rare curious and more LP gains.

This game is MULTIPLAYER. When you people start understand it. If you want to play it single, you are welcome, but then there are consequences you have to face and if you are not an experienced player, you will learn it the hardest way.

Scuze me ive been playing this game since world 2 I am far from a beginner don't judge on acount dates my man ;)
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