Learning curve = To steep

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Learning curve = To steep

Postby sabinati » Sat Mar 19, 2011 7:56 pm

Jerb wrote:Some may agree with me some may not,but H&H has been changing allot lately in my opinion it is a huge gamebreaker and I have been playing less and less.

For example not being able to pay for Yeomantry and seeing my hides get stolen away along with my curiosities infront of my eyes.
The new LP system is horrible atm maybe it could be fixed maybe not the problem is I have tested this 4 times now,I end up wandering for over 3 hours looking for curiositys picking up bleuberrys and getting extreemly bored finding no Curiositys.

Then I wanted to go fish but geuss what there aint no fishing spots,or they die after a phew loots.
Along with the steep learning curve new players have to face,It just doesn't make sence we don't get LP for harvesting something or building a house.
I died 3 times when picking up hair from Aurochs and then i realized i lost all the LP from the starter discoverys and there was no way to get it back conclusion if you die to many times you get into an infinite loop where you can't earn any LP.

With this being said you ruined the whole LP system and left the crappy FEP system the same...
Bugs from W3 and W4 are still in the game Bugs that take less then 2 minutes to fix for EXAMPLE when you pave stone in a cave but you have no stones it STILL says you need a gold nugget to do this,come on!? seriously?

I end up getting bored after putting in curiositys and looking how slowly they go up,to see what for crap LP i get from a curiosety that takes 2 days to complete...A complete waiste of time,because why would i build junk in the meanwhile when I need those costy LP skills to build all the good stuff?
Cupboards now req Yeomantry (7K LP), WHY!?
People are constantly abusing the system making alts and building Yeo signs not finishing them,and then using there alts to claim every freaking minehole/gate or whatever. FIX THIS
Along with the crappy LP system how are we ever suppose to Melee a fox now? heck even a bear this is a 2 year plan we won't even be able to reach that point before the worlds resset unless you macro or seriously no life and have no job.

If you inherit the interface doesn't update and you end up with stuff you can't build, very anoying.


  • yeomanry and the prequisite skills are about 5k (hunting 100, foraging 65, hearth magic 200, plant lore 200, farming 400, will to power 200, yeomanry 4000).
  • you can easily get this much LP in your first day. discover as much as you can. study fast curios like dandelions, cone cows, ant soldiers, ant queens, ant empresses.
  • don't take unnecessary risks like pulling aurochs hair if you aren't prepared to deal with the consequences.
  • don't inherit if you'd be getting less LP back than you could get by discovery.
  • file proper bug reports if you actually want them to be fixed.
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Re: Learning curve = To steep

Postby erozaxx » Sat Mar 19, 2011 8:27 pm

Jerb wrote:Scuze me ive been playing this game since world 2 I am far from a beginner don't judge on acount dates my man ;)


Scuze me, I am judging you from the stuff you told in your post. So if you are playing since world 2 and you claim you are not able to keep up with other poeple, me included, who are not THAT EXPERIENCED than something somewhere went really wrong.... The truth is out there.
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Re: Learning curve = To steep

Postby VowOfSilence » Sat Mar 19, 2011 10:57 pm

If anything, it must be hard for real noobs to tell the difference between Curiousities and regular resources.
There's no way to figure it out other than trial & error.

If you don't want your stuff to get stolen, use leantos and stop hoarding.
But again, the game never tells you this.
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Re: Learning curve = To steep

Postby cobaltjones » Sat Mar 19, 2011 11:22 pm

VowOfSilence wrote:If anything, it must be hard for real noobs to tell the difference between Curiousities and regular resources.
There's no way to figure it out other than trial & error.

If you don't want your stuff to get stolen, use leantos and stop hoarding.
But again, the game never tells you this.

I was wondering the same thing. It's hard enough that old items are now studyable (ants/teeth/etc), if you're new to the game you've got no idea what's a "new" item (dozens of new foragables) and what's simply an old one. While I enjoy the discovery factor of "Oh hey you can study that!" the trial and error process of putting every new item in your study seems daunting.
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Re: Learning curve = To steep

Postby Jerb » Sun Mar 20, 2011 5:51 am

Id also like to add on to the other Reply,I am not a hermit I had a semi succesfull village in world 3 and 4 but as some of you may know being a lawspeaker can be a very stressfull job, people turn inactive or 5 guys want to do the same thing.
Conflicts between eachother,etc etc.
I always end up going hermit or with a 3-4 house settlement I dunno why.
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Re: Learning curve = To steep

Postby gadien » Sun Mar 20, 2011 5:54 am

Storage alt = problem solved :o

Also, the new system is actually eaiser, it just takes a little bit more planning. Get 10 percept after raiding ant hills for a day or two and then pump up your int through blueberries and keep your attention used up 24/7, idle your character to get max exp bonus and you'll be raking in 30k/lp a day with little to no effort. Hell, I got LS in I think 5 days before I died.

edit/add

cobaltjones wrote:
VowOfSilence wrote:If anything, it must be hard for real noobs to tell the difference between Curiousities and regular resources.
There's no way to figure it out other than trial & error.

If you don't want your stuff to get stolen, use leantos and stop hoarding.
But again, the game never tells you this.

I was wondering the same thing. It's hard enough that old items are now studyable (ants/teeth/etc), if you're new to the game you've got no idea what's a "new" item (dozens of new foragables) and what's simply an old one. While I enjoy the discovery factor of "Oh hey you can study that!" the trial and error process of putting every new item in your study seems daunting.


If you can't use google you should stick to themepark games IMO.
All comments are strictly my own personal view and should not reflect the views or opinions of Narshe as a whole

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Re: Learning curve = To steep

Postby erozaxx » Sun Mar 20, 2011 4:52 pm

gadien wrote:...If you can't use google you should stick to themepark games IMO.

Google is overkill here. All needed info is in two or three threads in this forum and you dont even need to look for it, as you can always click on the "View new posts" button. The most imprtant topics are the most active usually.

Also we have a wiki out there... But I guess someone from 2nd World must have already noticed that.
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Re: Learning curve = To steep

Postby Serpensio » Sun Mar 20, 2011 5:17 pm

cobaltjones wrote:Also just to reiterate a point that a lot of people keep bringing up lately, YEOMANRY ISN'T SUPPOSED TO BE A BEGINNER SKILL!

It's the beginning of mid level gameplay, and shouldn't be able to be purchased within 2 hours of starting the game. It's something that you should have to work to achieve, and then be rewarded with. If you were meant to be able to easily claim land then it would be a skill that all characters start with.

Personally, I think it's still far too cheap, and encourages people to easily make dozens of alts for claiming resources or griefing someone else's claim. In my opinion it should be like 20k LP, but that's probably not a very popular opinion.

So, I have a question:

What IS the beginning game supposed to look like then?

I mean, the game spawns you in the middle of nowhere with naught but the bare essentials, inherited characters don't inherit your friends list, and if you spawn somewhere where there is no village nearby, you either have to travel for long periods of time across land (and hope you don't get murdered by boars and bears), or take a large amount of effort (even more effort, and time, now that you're forced to wait for LP) to get boatbuilding so you can actually do some exploring for rescources or a village to live in. Oh, and now, if you don't do the actual "discovering" of items/resources yourself, anything you do pick up from a village (save curiosities), is completely worthless to your character.

For all intents and purposes, it would seem the game Wants you to play hermit style in the beginning, unless you already have a network outside the game.
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Re: Learning curve = To steep

Postby gadien » Mon Mar 21, 2011 4:27 am

erozaxx wrote:
gadien wrote:...If you can't use google you should stick to themepark games IMO.

Google is overkill here. All needed info is in two or three threads in this forum and you dont even need to look for it, as you can always click on the "View new posts" button. The most imprtant topics are the most active usually.

Also we have a wiki out there... But I guess someone from 2nd World must have already noticed that.


I was speaking of sandbox games in general.
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Re: Learning curve = To steep

Postby Masa » Mon Mar 21, 2011 8:32 pm

This is fun for those who like Facebook games. Their logic is usually the same: you do something (for example plant seeds) which gives a reward after many many hours of waiting (field ready for harvesting).

Naturally some might say that you can do stuff even while waiting for LP. That's true, but you still don't get the actual reward from "other things" (I'm obviously talking about LP).

Just like in Facebook games, the pace at which you get rewarded gets faster and faster the better you are (more Int AND LP in this case). So half of the "improvement" comes from Int and half comes from LP you already have on correct skills. Stats (mainly int) do not make this any different from FB games, because FB games usually have an extra way to improve too: Helping friends.

Some like games like this... I'm not one of them.
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