- General Storage of precious items
- Storage of theft scented objects
- Resources claiming
- Soil quality prospecting (wilderness spawning)
- Auroch hair
- Ram blocking
- cave blocking
- scouting
- theft/vandalism (destruction, resource testing/stealing)
Most of that list cannot be fixed due to game mechanics. However i would like to suggest a change, so resource claiming and prospecting needs to be done on a main. When the map is reset, everyone runs out and tries to find resources. The best way to do this for soil is to keep wilderness spawning noobs in random places and testing the soil around that area. For water and clay, you simply rush to boat building, build a ton of boats and then everyone heads off until you find good clay or water.
The only difference this map was curiosities, so instead of pumping perception like the last 2 maps to find rust root & www, people instead pumped intelligence.
I would like peoples opinions on the following 2 suggestions:
1. *removed* No one liked this one

2. *changed* - make claim stakes a craftable item that require 4 vertical rows and are planted like a tree pot, this will require the player to find items themselves in order to be able to craft the claim stake. As long as you make the items require hard, that will make it really annoying to use noobs to claim areas, although people will still do that, but it wont be total noobs who have only logged in to change curiosities.