cobaltjones wrote:Also just to reiterate a point that a lot of people keep bringing up lately, YEOMANRY ISN'T SUPPOSED TO BE A BEGINNER SKILL!
It's the beginning of mid level gameplay, and shouldn't be able to be purchased within 2 hours of starting the game. It's something that you should have to work to achieve, and then be rewarded with. If you were meant to be able to easily claim land then it would be a skill that all characters start with.
Personally, I think it's still far too cheap, and encourages people to easily make dozens of alts for claiming resources or griefing someone else's claim. In my opinion it should be like 20k LP, but that's probably not a very popular opinion.
So, I have a question:
What
IS the beginning game supposed to look like then?
I mean, the game spawns you in the middle of nowhere with naught but the bare essentials, inherited characters don't inherit your friends list, and if you spawn somewhere where there is no village nearby, you either have to travel for long periods of time across land (and hope you don't get murdered by boars and bears), or take a large amount of effort (even more effort,
and time, now that you're forced to wait for LP) to get boatbuilding so you can actually do some exploring for rescources or a village to live in. Oh, and now, if you don't do the actual "discovering" of items/resources yourself, anything you do pick up from a village (save curiosities), is completely worthless to your character.
For all intents and purposes, it would seem the game
Wants you to play hermit style in the beginning, unless you already have a network outside the game.