LP from players

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: LP from players

Postby Kaldo » Sun Mar 20, 2011 5:23 pm

You won't kill him the next day. You'll kill 10 of them after a month of feeding them chariots, wishbones or something easily accessible. Considering how easy it would probably be to make a script for that, I'm sure plenty of people would do that.
Kaldo
 
Posts: 125
Joined: Fri Jan 28, 2011 12:26 pm

Re: LP from players

Postby SacreDoom » Sun Mar 20, 2011 5:38 pm

Kaldo wrote:You won't kill him the next day. You'll kill 10 of them after a month of feeding them chariots, wishbones or something easily accessible. Considering how easy it would probably be to make a script for that, I'm sure plenty of people would do that.


This game is fucking abusable anyway, why not have something fun to play with?
User avatar
SacreDoom
 
Posts: 2590
Joined: Tue Apr 06, 2010 3:14 pm

Re: LP from players

Postby Tamalak » Sun Mar 20, 2011 8:03 pm

Instead of having hearthlings give LP instantly, make them drop a skull that rewards 1% base of their LP after a long period of study. People would still abuse the system, but the power ramp would be by no means insane..
Tamalak
 
Posts: 879
Joined: Sun Feb 20, 2011 12:31 am

Re: LP from players

Postby onnings » Sun Mar 20, 2011 8:42 pm

TLDR: Get LP from someone leaving scent ONLY - grab scent, get curiosity based on scent and target LP when killing.

I like the bone drop from killed players-suggestion, but I also realise the problem of random ganking for profit, or alt-farming. What I'm suggesting, is linking the bone drop to scents. The type of scent would also decide the strenght of LP gain / the type of curiosity dropped.

Now, killing a player for shits and giggles under this system would yield nothing aside from the usual looted items from the corpse and the wonderful feeling of glee one gets when butchering helpless victims. If the player had left a scent which was tracked by his killer though, a curiosity would also be dropped on death. This curiosity would drop next to the corpse, and would only be seeable by people with scents from the killed target in their inventory. So, in effect -

Evil_dude01 kills a villager. Ranger01 tracks the murder scent. Ranger01 kills evil_dude01. Ranger01 loots murder-related curiosity.

The ammount of LP from the curiosity would be kinda like the old system. Its LP base gain would be based on a percentage of the killed target's total LP, modified by a factor based on by the type of crime performed / scent kept by killer. The type of crime would decide what kind of curiosity would drop - different crimes having different curiosities. The combination of victim's LP + crime scent = curiosity LP value. The severity of crime would decide the factor of LP, meaning killing someone for trespassing would be very little worth, but killing killers would be (comparatively) very profitable.

Here's a small list of suggested curiosities, ranking from least severe (lowest crime-related factor) to most severe (highest crime-related factor)

Crime .......... Curiosity
Trespassing ... Torn boot
Assault ........ Broken tooth
Battery ........ Jaw bone
Theft .......... Severed hand
Vandalism ..... Bent key
Murder ......... Hollowed skull

In situations where a killed target had left a plethora of different scents in the area, only the most severe would decide the type of curiosity dropped, and the LP factor linked to it. Only one curiosity would drop per kill, even if a hundred people ganged up on a target.
Last edited by onnings on Sun Mar 20, 2011 8:51 pm, edited 2 times in total.
User avatar
onnings
 
Posts: 46
Joined: Tue Jan 18, 2011 8:21 pm
Location: Enlightened dictatorship of Rawria

Re: LP from players

Postby brayan » Sun Mar 20, 2011 8:43 pm

Maybe I'm not devious enough, but...What's the fucking point of farming alts for LP in the first place? If you only get a percentage of their LP, then...Why not just study the curio's on your main...? I'd rather get 2,500 lp from a curio, then 250 lp from an alt. And it would take LESS time to just study the curio, than it would to have an alt do it, then butcher the alt.

And meows idea is good.
brayan
 
Posts: 61
Joined: Wed Feb 16, 2011 6:30 pm

Re: LP from players

Postby Tamalak » Sun Mar 20, 2011 8:46 pm

brayan wrote:Maybe I'm not devious enough, but...What's the fucking point of farming alts for LP in the first place? If you only get a percentage of their LP, then...Why not just study the curio's on your main...? I'd rather get 2,500 lp from a curio, then 250 lp from an alt. And it would take LESS time to just study the curio, than it would to have an alt do it, then butcher the alt.

And meows idea is good.


More like 100LP.. and the reason is that your main has limited attention. If you have more curios than your main can study you can put them on an alt and get.. 3.6% of that curio's LP. Yeah, that really doesn't sound so abusable to me that they should take all the incentive out of killing people..
Tamalak
 
Posts: 879
Joined: Sun Feb 20, 2011 12:31 am

Re: LP from players

Postby Oddity » Sun Mar 20, 2011 10:28 pm

When Carebears Roam Free In a Permadeath PvP Game: A Case Study
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
User avatar
Oddity
 
Posts: 1979
Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia

Re: LP from players

Postby LimaZulu » Sun Mar 20, 2011 10:34 pm

Oddity wrote:When Carebears Roam Free In a Permadeath PvP Game: A Case Study


I think we can all agree that a game full of yous wouldn't be good either.
User avatar
LimaZulu
 
Posts: 959
Joined: Fri Jan 21, 2011 11:28 am

Re: LP from players

Postby Jackard » Sun Mar 20, 2011 10:47 pm

as stated in several other threads, this would make a poor mechanic. this type of game doesn't need extra incentive to kill players

jorb wrote:We wanted to make hearthling skulls into curiosities, but the problems with doing that are sadly big enough that I doubt they can be overcome.
User avatar
Jackard
 
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: LP from players

Postby DaMaGe » Sun Mar 20, 2011 11:20 pm

BWithey wrote:*BWithey's idea/wall of text*

+1
User avatar
DaMaGe
 
Posts: 288
Joined: Thu Nov 11, 2010 4:28 am

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: No registered users and 40 guests