Character Descriptions

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Character Descriptions

Postby Jackard » Fri Mar 25, 2011 7:42 pm

Sotsa wrote:Dunno, i was thinking more like, you WERE able to tell if someone was good at something, or had done a lot of something, but there would also be mechanics to hide things, gear for bodily stuff like scars, and maybe stealth or charisma for hiding skills, maybe you could even pretend to be good at, say swordsmanship without being good at it by having high stealth/int and the right skill

maybe there could be a skill for pretending stuff...

probably stealth.

not that i agree with any of this, this is really what equipment should be for.
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Re: Character Descriptions

Postby Potjeh » Fri Mar 25, 2011 7:44 pm

I'm with Jackard.
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Re: Character Descriptions

Postby Sotsa » Fri Mar 25, 2011 8:16 pm

pretending being good at something was more of an afterthought, logically, having some trinket should not let you bluff skill at something, but with regard to what makes good game mechanics, i don't know.

skills for pretending being good at something was an afterthought though. But i believe if a system like this was implemented, you should be able to hide skills if your stealth/int/whatever was high enough to make uncertainty a factor...

though i do see your point, or a point that makes this system a bad thing, although i don't really know if it's your reason for not wanting it. Myself i believe that the more things are put into a system, the less interesting the interactions become, the less variations you can have in a given situation. Take bluffing and judging people as it is now, bluffing and judging other players is a thing that relies solely on the wit of the player. For example, i take great joy in being able to wear 'roles' very well. For example, i am able to pretend i am strong or weak efficiently because i am able to convince myself so. And if i'm pretending that i am strong, I will act confident, and feel confident even though i may be at a disadvantage. (this might or might not be true)
With a system similar to the suggestions in this thread, this kind of 'speechcraft' would be lessened.

If i was going to remove the less relevant part of the system suggested here, it would be skills showing at inspection, like unarmed or melee combat, and keep bodily signs of combat such as scars or sunken knuckles. I'm not sure about attributes showing on inspection. Maybe you should be able to glance if someone has got a high strenght or agility stat..

I'm also concerned about stealth/int being able to conceal skills or stats, because i feel it might be a very smooth way of making stealth actually useful, and int beyond a certain level, but most of all i'd like to see bodily signs of wear and tear such as scars (that could be hidden by gear)..
Before you take insult to this post, keep in mind that I am simply a warrior of truth.
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Re: Character Descriptions

Postby Jackard » Fri Mar 25, 2011 9:19 pm

exactly, bluffing is an interesting player skill. much like hiding was an interesting player skill before xray abolished it forever

we don't need these things removed from a game already far too dependent on stats. the uncertainty that comes from dealing with other players is a good thing
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Re: Character Descriptions

Postby DDDsDD999 » Fri Mar 25, 2011 10:14 pm

Well what is the game thinking of a high stat? Your stats to their stats?
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