wubblemeister wrote:I was thinking, whichever character hides an item, can always see said item. And I was thinking it would play out like this:
Adventure>hide object
And then you'd click the object, and you can click boughs and place them in a building queue window. Instead of it saying "build" it will say "hide". And some things will need more boughs to hide it, i.e. three boughs for a wicker basket, and twenty for a boat.
And the treasure map idea sounds great! That is definitely what I'm talking about, in terms of player interaction!!
Think of maybe rare rocks that, when you chip stone from them, you obtain some raw metal. I feel like this would be something one would keep on a map, and it would also be a nice way to allow more players access to metals, albeit raw and low quality metals. Maybe players could also hollow out trees and hide small things in them. Perhaps one could booby-trap containers too, to get back at thieves passive-aggressively.
definitly but i think hollowing trees might be a little to far because it would be so simple just to cut down the tree, but keep up the great ideas