Tales by the Fire: The Lorekeeping Skill and Tales

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Tales by the Fire: The Lorekeeping Skill and Tales

Postby Graeldragon » Fri Mar 25, 2011 7:19 am

I really like the idea of tales in general. Tomes a you have them are a bit costly you could use the expensive tome as maybe a late game version but have less expensive versions available with more severe q penalties to the tales contained within. but I think OvShit's idea is awesome, you could record recipes with it. The only thing I don't agree with is that they could be studied like curios, I think it would work better if you could only gain the benefits if you were holding it, having to hold it in your hand would keep people from using more than one books at a time. One last thing I could think of is that if you had a herbalist book you would be able to spot plants better and maybe gain a pe*exp bonus depending on the q of the book (the better drawing the higher bonus you get). Overall I think this is a cool idea.
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Re: Tales by the Fire: The Lorekeeping Skill and Tales

Postby YourMajesty » Fri Mar 25, 2011 8:00 am

Graeldragon wrote:I really like the idea of tales in general. Tomes a you have them are a bit costly you could use the expensive tome as maybe a late game version but have less expensive versions available with more severe q penalties to the tales contained within. but I think OvShit's idea is awesome, you could record recipes with it. The only thing I don't agree with is that they could be studied like curios, I think it would work better if you could only gain the benefits if you were holding it, having to hold it in your hand would keep people from using more than one books at a time. One last thing I could think of is that if you had a herbalist book you would be able to spot plants better and maybe gain a pe*exp bonus depending on the q of the book (the better drawing the higher bonus you get). Overall I think this is a cool idea.


... Actually, I kind of like that idea: Recording your knowledge in a tome so that others might use it to craft things they otherwise couldn't... That sounds like a fairly agreeable work-around. Perhaps, with 10 parchment, 2 spools of yarn, and 5 leather, you'd create a Blank Book, a 3x3 item (to stop people from being able to carry around more than a couple at a time). Next, you'd take that blank book, and combine it with 5(3?) objects you want the book to "describe" and 5(3?) Beuatiful Dreams (combining the objects and dreams to create "raw knowledge?") to create a book that familiarizes the wielder (person who equips it) with those 5(3?) objects so that they'd be able to craft things requiring those objects as long as they hold it.

That should make it so that these can't just be pumped out by one guy and readily available to anyone who just feels like crafting stuff; these will be specialized. They must be crafted so that they can allow a person to perform a specific task.

I know I'm probably over-complicating things again, but I just don't think that all of a person's knowledge should be available to a guy that equips a book. I'd go into some kind of "quality-equals-number of usages-before-deterioration" thing, so that these books would have to continually be produced... But that might take it back into the "too costly to be plausible" zone.

Again, I'm not attuned to the "value" of things in-game, so I guess I wouldn't be the best judge of such things.
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Re: Tales by the Fire: The Lorekeeping Skill and Tales

Postby OvShit » Fri Mar 25, 2011 8:18 am

YourMajesty wrote:
Graeldragon wrote:I really like the idea of tales in general. Tomes a you have them are a bit costly you could use the expensive tome as maybe a late game version but have less expensive versions available with more severe q penalties to the tales contained within. but I think OvShit's idea is awesome, you could record recipes with it. The only thing I don't agree with is that they could be studied like curios, I think it would work better if you could only gain the benefits if you were holding it, having to hold it in your hand would keep people from using more than one books at a time. One last thing I could think of is that if you had a herbalist book you would be able to spot plants better and maybe gain a pe*exp bonus depending on the q of the book (the better drawing the higher bonus you get). Overall I think this is a cool idea.


... Actually, I kind of like that idea: Recording your knowledge in a tome so that others might use it to craft things they otherwise couldn't... That sounds like a fairly agreeable work-around. Perhaps, with 10 parchment, 2 spools of yarn, and 5 leather, you'd create a Blank Book, a 3x3 item (to stop people from being able to carry around more than a couple at a time). Next, you'd take that blank book, and combine it with 5(3?) objects you want the book to "describe" and 5(3?) Beuatiful Dreams (combining the objects and dreams to create "raw knowledge?") to create a book that familiarizes the wielder (person who equips it) with those 5(3?) objects so that they'd be able to craft things requiring those objects as long as they hold it.

That should make it so that these can't just be pumped out by one guy and readily available to anyone who just feels like crafting stuff; these will be specialized. They must be crafted so that they can allow a person to perform a specific task.

I know I'm probably over-complicating things again, but I just don't think that all of a person's knowledge should be available to a guy that equips a book. I'd go into some kind of "quality-equals-number of usages-before-deterioration" thing, so that these books would have to continually be produced... But that might take it back into the "too costly to be plausible" zone.

Again, I'm not attuned to the "value" of things in-game, so I guess I wouldn't be the best judge of such things.

Having to continually create books is ok - more use for wool, yeehaw! - but just 5 objects isn`t so much. If those 5 objects were "generic" ones, though, for example, Book of Wild Game which has 5 objects: generic hide(cow, boar, mouflon - every hide which has no specific use, for example bear hide does not fit there), generic meat(any meat), bones(again, generic ones, tooth and antlers and tusks do not go there), insestines - all of them and, for example, bear hide allows you to cook sausages as well as craft leather. For making bear suit you`d need a variant which holds both bear hide and bear tooth. This way it`d be interesting.
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Re: Tales by the Fire: The Lorekeeping Skill and Tales

Postby YourMajesty » Fri Mar 25, 2011 8:41 am

OvShit wrote:
YourMajesty wrote:... Actually, I kind of like that idea: Recording your knowledge in a tome so that others might use it to craft things they otherwise couldn't... That sounds like a fairly agreeable work-around. Perhaps, with 10 parchment, 2 spools of yarn, and 5 leather, you'd create a Blank Book, a 3x3 item (to stop people from being able to carry around more than a couple at a time). Next, you'd take that blank book, and combine it with 5(3?) objects you want the book to "describe" and 5(3?) Beuatiful Dreams (combining the objects and dreams to create "raw knowledge?") to create a book that familiarizes the wielder (person who equips it) with those 5(3?) objects so that they'd be able to craft things requiring those objects as long as they hold it.

That should make it so that these can't just be pumped out by one guy and readily available to anyone who just feels like crafting stuff; these will be specialized. They must be crafted so that they can allow a person to perform a specific task.

I know I'm probably over-complicating things again, but I just don't think that all of a person's knowledge should be available to a guy that equips a book. I'd go into some kind of "quality-equals-number of usages-before-deterioration" thing, so that these books would have to continually be produced... But that might take it back into the "too costly to be plausible" zone.

Again, I'm not attuned to the "value" of things in-game, so I guess I wouldn't be the best judge of such things.

Having to continually create books is ok - more use for wool, yeehaw! - but just 5 objects isn`t so much. If those 5 objects were "generic" ones, though, for example, Book of Wild Game which has 5 objects: generic hide(cow, boar, mouflon - every hide which has no specific use, for example bear hide does not fit there), generic meat(any meat), bones(again, generic ones, tooth and antlers and tusks do not go there), insestines - all of them and, for example, bear hide allows you to cook sausages as well as craft leather. For making bear suit you`d need a variant which holds both bear hide and bear tooth. This way it`d be interesting.


I suppose. My reasoning, though, is that it isn't supposed to be much; rather, it's the bare minimum for completing the task at hand without actually knowing everything. It's not a replacement for actual knowledge; it' just lets the chef who's never butchered a bear make a sausage, and the smith who'd never mined iron make a sword.

The problem with opening all of a "subject's" knowledge to anyone who holds a book is that there'd be no more experts, or, more concisely: Actual knowledge would be devalued. Why go out and learn these objects, if you can just hold onto a book?

People only need, at most, one free hand (for a tool) for any given crafting task (at least, all of the tasks I can think of), and would feel no handicap from having to hold a book in the other hand. They need to go chop down some trees and make some boards? No problem; just put down the book, or put it in your inventory if you've got space, and equip the necessary tools. When you're done with that, and ready to get back to the ovens/kilns/anvils, put down the tools, and pick the book back up.

If the book only had five objects in it, you'd still be able to do this... Albeit with a lot of books. However, if your recipe calls for SIX objects you're unfamiliar with... You're out of luck. For the sake of balance (if the books aren't destroyed after a number of uses), books should not replace actual experience. That's the way I see it.

However, I can see a more expensive book holding this "absolute knowledge." Again, though, I think I'd be straying into "over-complicated."
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Re: Tales by the Fire: The Lorekeeping Skill and Tales

Postby SacreDoom » Fri Mar 25, 2011 1:25 pm

Very well thought out, I like it.
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Re: Tales by the Fire: The Lorekeeping Skill and Tales

Postby YourMajesty » Fri Mar 25, 2011 1:49 pm

SacreDoom wrote:Very well thought out, I like it.


Thank you.

Is there anything you think is a bit awkward or unfitting in the proposal?
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Re: Tales by the Fire: The Lorekeeping Skill and Tales

Postby YourMajesty » Sun Mar 27, 2011 2:05 am

I know this is frowned upon, and all, but I'd just like to give this thread one more run before I let it sink to the bottom...

Bump.
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Re: Tales by the Fire: The Lorekeeping Skill and Tales

Postby ninja_yodeler » Sun Mar 27, 2011 2:12 am

this thread should be merged with the one about books

and though the tome is cool it would probably be more practical, if you could include recipies in books that you can only craft while that book is in your inventory
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Re: Tales by the Fire: The Lorekeeping Skill and Tales

Postby dra6o0n » Sun Mar 27, 2011 3:08 am

Books, Scrolls, artworks, mechanisms, anything that requires intelligence and cunning to figure out, should be a curiosity byproduct of it.

Readable objects should be curiosities that gives recipe over LP gain (ie: Books/Scrolls).
Artistic objects favor LP gain over other things (ie: Painting/Sculpture).
Mechanical objects balances out LP gain and possible "recipe" or innovation of things (ie: Ancient Clocks?).

Basically make bookkeeping a important factor into knowledge and know-how for a village...
Heck this makes historians and maybe scribes a important political figure?
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Re: Tales by the Fire: The Lorekeeping Skill and Tales

Postby YourMajesty » Sun Mar 27, 2011 3:23 am

ninja_yodeler wrote:this thread should be merged with the one about books

and though the tome is cool it would probably be more practical, if you could include recipies in books that you can only craft while that book is in your inventory


I'm not sure what you're suggesting, there. Are you suggesting that I'd update the OP with the "objects in books" idea developed over the past few posts?

dra6o0n wrote:Books, Scrolls, artworks, mechanisms, anything that requires intelligence and cunning to figure out, should be a curiosity byproduct of it.

Readable objects should be curiosities that gives recipe over LP gain (ie: Books/Scrolls).
Artistic objects favor LP gain over other things (ie: Painting/Sculpture).
Mechanical objects balances out LP gain and possible "recipe" or innovation of things (ie: Ancient Clocks?).

Basically make bookkeeping a important factor into knowledge and know-how for a village...
Heck this makes historians and maybe scribes a important political figure?


I was kind of hoping that the Lorekeeper (now scribe, I guess) would become a "figure" in the village, yes. However, I must once more express that I don't think one should be able to just gain recipes (not the various crafting ones, anyway; if there was some coherent way to make "random" recipe-learning from studying books, though, that'd be fine) by studying a curiosity.

I didn't want these to be replacements for knowledge from firsthand experience, as I'd said earlier, as such knowledge would become devalued; all it would take is one guy to write a book for everybody in the village to make everyone "savvy" to a recipe. It might take quite a bit of resources, yes, but not any that are that hard to get; any village that is sufficiently established will have the means to produce these books, no matter what materials are needed.

If anything, a "recipe book" would be a crutch: Not an enhancement, but something to enable an action that could not otherwise be taken. As outlined in the above posts, the book would be equipped by a craftsman, and the objects described inside would be known to him as long as he held the book in his hand, enabling him to craft things required by the recipes. This is so that the chef might make a sausage, or the smith a sword, without butchering a bear or mining the iron. When he no longer has the book, though, he no longer has familiarity with the objects, and hence, no knowledge of the recipes. Without the book, he cannot do these things. The book is a crutch.

Although I could see a rather costly book allowing the actual "learning" of a recipe when studied.
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