Graeldragon wrote:I really like the idea of tales in general. Tomes a you have them are a bit costly you could use the expensive tome as maybe a late game version but have less expensive versions available with more severe q penalties to the tales contained within. but I think OvShit's idea is awesome, you could record recipes with it. The only thing I don't agree with is that they could be studied like curios, I think it would work better if you could only gain the benefits if you were holding it, having to hold it in your hand would keep people from using more than one books at a time. One last thing I could think of is that if you had a herbalist book you would be able to spot plants better and maybe gain a pe*exp bonus depending on the q of the book (the better drawing the higher bonus you get). Overall I think this is a cool idea.
YourMajesty wrote:Graeldragon wrote:I really like the idea of tales in general. Tomes a you have them are a bit costly you could use the expensive tome as maybe a late game version but have less expensive versions available with more severe q penalties to the tales contained within. but I think OvShit's idea is awesome, you could record recipes with it. The only thing I don't agree with is that they could be studied like curios, I think it would work better if you could only gain the benefits if you were holding it, having to hold it in your hand would keep people from using more than one books at a time. One last thing I could think of is that if you had a herbalist book you would be able to spot plants better and maybe gain a pe*exp bonus depending on the q of the book (the better drawing the higher bonus you get). Overall I think this is a cool idea.
... Actually, I kind of like that idea: Recording your knowledge in a tome so that others might use it to craft things they otherwise couldn't... That sounds like a fairly agreeable work-around. Perhaps, with 10 parchment, 2 spools of yarn, and 5 leather, you'd create a Blank Book, a 3x3 item (to stop people from being able to carry around more than a couple at a time). Next, you'd take that blank book, and combine it with 5(3?) objects you want the book to "describe" and 5(3?) Beuatiful Dreams (combining the objects and dreams to create "raw knowledge?") to create a book that familiarizes the wielder (person who equips it) with those 5(3?) objects so that they'd be able to craft things requiring those objects as long as they hold it.
That should make it so that these can't just be pumped out by one guy and readily available to anyone who just feels like crafting stuff; these will be specialized. They must be crafted so that they can allow a person to perform a specific task.
I know I'm probably over-complicating things again, but I just don't think that all of a person's knowledge should be available to a guy that equips a book. I'd go into some kind of "quality-equals-number of usages-before-deterioration" thing, so that these books would have to continually be produced... But that might take it back into the "too costly to be plausible" zone.
Again, I'm not attuned to the "value" of things in-game, so I guess I wouldn't be the best judge of such things.
OvShit wrote:YourMajesty wrote:... Actually, I kind of like that idea: Recording your knowledge in a tome so that others might use it to craft things they otherwise couldn't... That sounds like a fairly agreeable work-around. Perhaps, with 10 parchment, 2 spools of yarn, and 5 leather, you'd create a Blank Book, a 3x3 item (to stop people from being able to carry around more than a couple at a time). Next, you'd take that blank book, and combine it with 5(3?) objects you want the book to "describe" and 5(3?) Beuatiful Dreams (combining the objects and dreams to create "raw knowledge?") to create a book that familiarizes the wielder (person who equips it) with those 5(3?) objects so that they'd be able to craft things requiring those objects as long as they hold it.
That should make it so that these can't just be pumped out by one guy and readily available to anyone who just feels like crafting stuff; these will be specialized. They must be crafted so that they can allow a person to perform a specific task.
I know I'm probably over-complicating things again, but I just don't think that all of a person's knowledge should be available to a guy that equips a book. I'd go into some kind of "quality-equals-number of usages-before-deterioration" thing, so that these books would have to continually be produced... But that might take it back into the "too costly to be plausible" zone.
Again, I'm not attuned to the "value" of things in-game, so I guess I wouldn't be the best judge of such things.
Having to continually create books is ok - more use for wool, yeehaw! - but just 5 objects isn`t so much. If those 5 objects were "generic" ones, though, for example, Book of Wild Game which has 5 objects: generic hide(cow, boar, mouflon - every hide which has no specific use, for example bear hide does not fit there), generic meat(any meat), bones(again, generic ones, tooth and antlers and tusks do not go there), insestines - all of them and, for example, bear hide allows you to cook sausages as well as craft leather. For making bear suit you`d need a variant which holds both bear hide and bear tooth. This way it`d be interesting.
SacreDoom wrote:Very well thought out, I like it.
Phaen wrote:RIP Homicidal Ninja
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
ninja_yodeler wrote:this thread should be merged with the one about books
and though the tome is cool it would probably be more practical, if you could include recipies in books that you can only craft while that book is in your inventory
dra6o0n wrote:Books, Scrolls, artworks, mechanisms, anything that requires intelligence and cunning to figure out, should be a curiosity byproduct of it.
Readable objects should be curiosities that gives recipe over LP gain (ie: Books/Scrolls).
Artistic objects favor LP gain over other things (ie: Painting/Sculpture).
Mechanical objects balances out LP gain and possible "recipe" or innovation of things (ie: Ancient Clocks?).
Basically make bookkeeping a important factor into knowledge and know-how for a village...
Heck this makes historians and maybe scribes a important political figure?
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