ancient or dead claims

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: ancient or dead claims

Postby Niacide » Sun Mar 27, 2011 6:57 pm

dra6o0n wrote:We need a way to indicate when a claim loses it's authority.
Maybe the color can change so it stops being solid and the shades on the inside vanishes, showing only the border.

Or simply make the shade transparent, and making the borders thin and dashed.



Personally, I think having everything decayed all the hell, would be the best way to indicate it has lost its authority. It would be more fun having a bit on uncertainty of weather you can raid the claim or not. Having a way to tell with 100% certainty 10 seconds after the claim fails seams a little lame.

Imagine this, you are running though the woods hunting rabbits, hoping to find a jackalope, when you come across a large palisade fence. You patrol the fence, which is in a stat of disrepair, and find a hole that you decide to enter. Inside the wall there the claim comes a meters short of covering the part of the wall you entered. Still unsure of weather the wall was in bad shape because owner is inactive, or just lazy, you know he was stupid for not claiming his wall. seeing a couple of timber houses and some scattered hearth fires you decide to explore a bit. looking at the house, you cant quite tell if is it just starting to turn red on not, but you decide that you are going to risk it, entering the house you see the back wall is lined with cupboards. The cupboards are full of nice and great stuff, including several bars of steal. you begin to take everything that is of even the slightest value. you take your time making sure that you are carrying only the best of the goods available. deciding that you can not possible leave some of this stuff behind, you go outside to look for a box to carry with you when you hearth back. upon going outside you see that one of the hearth fire is lite, you panic and quickly teleport back to safety

After you get back you realize that in the panic you left your only key at there house as well as your boat. and you are trapped within your own walls. hoping for the best, you decide to call it quites and go to bed, after all, they live way across the super grid. the next morning you try to log in and you find you character is dead, and everything you every care about has been taken or destroyed. The End
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Re: ancient or dead claims

Postby dra6o0n » Sun Mar 27, 2011 9:43 pm

Niacide wrote:
dra6o0n wrote:We need a way to indicate when a claim loses it's authority.
Maybe the color can change so it stops being solid and the shades on the inside vanishes, showing only the border.

Or simply make the shade transparent, and making the borders thin and dashed.



Personally, I think having everything decayed all the hell, would be the best way to indicate it has lost its authority. It would be more fun having a bit on uncertainty of weather you can raid the claim or not. Having a way to tell with 100% certainty 10 seconds after the claim fails seams a little lame.

Imagine this, you are running though the woods hunting rabbits, hoping to find a jackalope, when you come across a large palisade fence. You patrol the fence, which is in a stat of disrepair, and find a hole that you decide to enter. Inside the wall there the claim comes a meters short of covering the part of the wall you entered. Still unsure of weather the wall was in bad shape because owner is inactive, or just lazy, you know he was stupid for not claiming his wall. seeing a couple of timber houses and some scattered hearth fires you decide to explore a bit. looking at the house, you cant quite tell if is it just starting to turn red on not, but you decide that you are going to risk it, entering the house you see the back wall is lined with cupboards. The cupboards are full of nice and great stuff, including several bars of steal. you begin to take everything that is of even the slightest value. you take your time making sure that you are carrying only the best of the goods available. deciding that you can not possible leave some of this stuff behind, you go outside to look for a box to carry with you when you hearth back. upon going outside you see that one of the hearth fire is lite, you panic and quickly teleport back to safety

After you get back you realize that in the panic you left your only key at there house as well as your boat. and you are trapped within your own walls. hoping for the best, you decide to call it quites and go to bed, after all, they live way across the super grid. the next morning you try to log in and you find you character is dead, and everything you every care about has been taken or destroyed. The End

You died, because they used google talk to get notifications when someone enters your claim. The reason why the walls aren't claimed? Because they don't care about it, because they aren't the wall owners most likely.
Even if they are supergrids away, they take advantage of this and forward all notifications on all accounts and characters to they can respond to it quickly.

If a hole appears on the wall and the place is red, and has steel, then it's obviously being used as a outpost or maybe they are preparing to loot the place after they raided it, you just happened to create scents and get mixed up in it if that's what It seems like.
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Re: ancient or dead claims

Postby novaalpha » Sun Mar 27, 2011 9:47 pm

jorb wrote:I've noticed that most of the Q spots in my grid are covered in what can only be described as "fradulent" claims. I do not blame the practice, but there should be some mechanic in place to make it less profitable.


This has been going on from the start of W4, and you just 'noticed' ?
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Re: ancient or dead claims

Postby ImpalerWrG » Sun Mar 27, 2011 10:11 pm

dra6o0n wrote:Adding authority to personal claim is a better idea.
Especially if they have their own set of condition and functions.

Lower authority cost, and easy to gain authority.
As a possible bonus, authority doesn't decrease (or cost becomes even less) if your character and other "permitted characters" is active and standing in it.

We need a way to indicate when a claim loses it's authority.
Maybe the color can change so it stops being solid and the shades on the inside vanishes, showing only the border.

Or simply make the shade transparent, and making the borders thin and dashed.


I like the visual changes, because personal claim enforce 3 types of rights (tresspass, theft, vandalism) plus decay prevention, so their should be a four stage decay in thouse protections. First Vandalims protection is lost then Theft, then Tresspass and finally the claim itself is destroyed which would lifts the decay prevention. This could be done at 25% intervals of authority so <75% losse of vandalism, <50% loss of Theft, <25% loss of Tresspass and 0% claim evaporates.

I think an new mechanic should be used to generate the authority of both the personal and village claims. I favor a system of 'Autority Constructions' these will be decrative consturtions which require various rare or valuable resources and which slowly decay and in the process add authority. Each one has an exclusion box around it in which no other Authority construction can be placed, this limitis the number of construction that can be placed and forces them to be spread widely. Some types of Constructins could be restricted to Village being buildable only by LS, Chieftan and Hird while the rest are buildable by any person on their Claim, only the claim owner can make authority constructions on their claim.

Some examples

Animal head on stake and other Totem like emblems - These are low level consturction basically costing a portion of your hunting procution, they decay quickly.

Topiary and Decrative plants - Imature trees can be turned into Topiary bushes which live several weeks and provide modest Authority, usefull for farmers.

Braizer - A perment consturction which has two filling bars like a Cauldron, Oil (many threads have requested Oil from Flax seeds) is used in place of water, the oils burns very slowly and provides Authority, as well as light. Other types of perment cnstructions which give Authority only by consuming something else could exist, Torch posts and Candlobra could take on this role as low level versions of the Brazier (Torches should be easir to make).
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Re: ancient or dead claims

Postby Grog » Mon Mar 28, 2011 11:22 pm

i would also want to have either a bigger storage/less authdrain compared to a village
or small buildings/shrines, thar work as authstorages

i just dont wan to lose my whole plot because i went on holiday (had that in w3 by decay)
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Re: ancient or dead claims

Postby dra6o0n » Tue Mar 29, 2011 12:07 am

If you want to leave them to be claimed for the holidays but not used to obstruct things...
Claims needs to have more configuration and functions I guess... Like "passing ownership" to someone else and "taking ownership" if the owner becomes inactive.
You can only take ownership if the person is inactive for 72 hours or more, and he permitted you as a "sub owner" with full permission in his claim.
You can only take a claim if you don't already own one, and likewise for passing it.

If claiming items, maybe we can implement stashes, that can be hidden from other players in terms of clients.
Stashes can be put in big objects in trees and rocks. You hollow out a hole of which you can place items in there.

Well if someone cuts down your tree, it'll just drop the items...
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