dragonherald wrote:I think this would add another level of player to player interaction but if there was a way to "cheat the system" like say a way you can "fabricate" an ear and use that to claim the bounty
MagicManICT wrote:dragonherald wrote:I think this would add another level of player to player interaction but if there was a way to "cheat the system" like say a way you can "fabricate" an ear and use that to claim the bounty
Well, in EVE Online, players who tend to run 'outside the law' will build up bounties and then scam the system by having a buddy kill and then splitting the bounty. The one big difference between EVE and here, though, is you only lose a ship. Here you lose a significant number of skills and attributes. Outside of pulling a Van Gogh, I don't see any way of 'fabricating' an ear, head, etc. (It could potentially be added into the game, though.)
(Looked like some other good thoughts in there, but had a hard time following it. Sentences, please!)
ImpalerWrG wrote:sabinati wrote:cobaltjones wrote:The whole parchment/messaging system needs an update, but I don't know if this is it. The "quest" nature of the wanted posters feels really out of character with the rest of the game. Village notices seems reasonable, although I think you're making it more complicated than it needs to be.vikingdragons wrote:I like the signature thing, but the whole wanted system is questing, and quests are for more 'norma;' mmorpgs, not a sandbox game like H&H. but a message board of some kind would be a nice addition, as would being able to have more than 1 line on runestones/parchement.
since these "quests" are set by players and give no LP bonus for completing them i don't see how they are out of theme. since all things in this game beyond the natural world are made by the players, why shouldn't there be quests made by the players? it's not like people don't put up bounties on the forum anyway. these are unique quests, not some npc telling you to go kill 7 of the infinite number of rats that are in his basement. if you fail to see how this is vastly different from 'normal' mmorpgs then there is no hope for you.
Yes its not some pointless NPC quest but I can see ware they are coming from. Putting too much automation of the system leaves a bad taste in my mouth, the potential 'horizon' of possibilities is reduced and meaningful player interactions with it. Think of all that can happen now when everything is done face-2-face, the Ranger might negotiate an advance and then make off with it, or simply lie about having killed the criminal and the bounty offer has their own chances at dirty dealing. Theirs a lot of potential underhandedness now that adds some thrill to it all and makes the successes that do happen all that more rewarding, have you ever seen a Fist full of Dollars, that's the kind of thing that can and should happen in a free form system, under automated systems theirs no need for player trust and relationships anymore cause the rules of the automation is set in stone.
So while we do need some automation to smooth out the fact players are online for unpredictable and conflicting periods of time their is a point ware it can be too much. I'd rather start small with something like identifiable 'ears' taken from bodies Diablo style which can serve as proof of death if we wanted to make the system less wild-west.
Phaen wrote:RIP Homicidal Ninja
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
ImpalerWrG wrote:I'd rather start small with something like identifiable 'ears' taken from bodies Diablo style which can serve as proof of death if we wanted to make the system less wild-west.
wickerman_156 wrote:ImpalerWrG wrote:I'd rather start small with something like identifiable 'ears' taken from bodies Diablo style which can serve as proof of death if we wanted to make the system less wild-west.
Yea it would be cool if whenever you kill a hearthling you get the option to take some kind of random trophy, ear, nose, eye, tooth, scalp, finger and the item would have name of the one it belonged to in the tooltip, could act as evidence for a kill, or you could also do these things when the victim is KO'd leaving him crippled afterward and the ranger can fool the "request" giver.
Jackard wrote:however collecting such a trophy from KO player would render the mechanic useless
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