Drying and smoking

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Drying and smoking

Postby Flyffywambler » Tue Apr 05, 2011 2:51 pm

Perfectly in line with H&H's contemporary setting:

Drying/smoking of meat and fish.

Drying would not need a new building. Existing drying racks could be used.
Drying should take a long time, comparable to the higher tier cheese's stages perhaps.
All kinds of meat and fish can be dried.
Drying could either give huge increases to the dried item's base FEP, or there could be new FEP values altogether for dried items.
Examples: Beef jerky, Dry Deer, Parched Pork, Salmon Strips
Or just Dried (itemname)

Smoking would require a new building: the smoking kiln.
A smoking kiln needs to be fueled with boughs.
Smoking meat/fish takes less time than drying. I'm thinking 1 - 2 days
Again, smoked items either get a decent boost to FEP, or new FEP values altogether.
Examples: Smokey Bear, Salty Sturgeon, Foggy fox
Or just Smoked (itemname)
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Re: Drying and smoking

Postby SpiderJerusalem » Tue Apr 05, 2011 2:55 pm

Flyffywambler wrote:Perfectly in line with H&H's contemporary setting:

Drying/smoking of meat and fish.

Drying would not need a new building. Existing drying racks could be used.
Drying should take a long time, comparable to the higher tier cheese's stages perhaps.
All kinds of meat and fish can be dried.
Drying could either give huge increases to the dried item's base FEP, or there could be new FEP values altogether for dried items.
Examples: Beef jerky, Dry Deer, Parched Pork, Salmon Strips
Or just Dried (itemname)

Smoking would require a new building: the smoking kiln.
A smoking kiln needs to be fueled with boughs.
Smoking meat/fish takes less time than drying. I'm thinking 1 - 2 days
Again, smoked items either get a decent boost to FEP, or new FEP values altogether.
Examples: Smokey Bear, Salty Sturgeon, Foggy fox
Or just Smoked (itemname)


Nice idea +1

also Im hungry now ;)
-Bottleneck-
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Re: Drying and smoking

Postby OvShit » Tue Apr 05, 2011 4:14 pm

Pretty simple. I love it.
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Re: Drying and smoking

Postby ninja_yodeler » Wed Apr 06, 2011 12:42 pm

mmm beef jerky, though it would be a nice idea if it could be done over a fire, when you go into your cooking ,menu, you get beside roasted meat, smoked meat, also a list of the specials that you named, when done over a regular fire, you just set it going and it runs it self for the time needed while you go and do other stuff, and to do this over a regular fire, you should have to build a smoking rack, which would be just a small lean-to shaped thing over a fire. instead of a new kind of kiln, while the smoking rack is connected to the fire, it cannot be used for any thing else.

as for the drying part, apart from part of the smoking process it would not have much use unless meat declined in Q with age, or gained hurt FEP, drying would slow this, smoking after drying would stop this.- but that is an idea for another time :)
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Re: Drying and smoking

Postby Zelacks » Wed Apr 06, 2011 1:02 pm

This will be implemented after Wine Racks increase the quality of wine. Aka never.

(It's not that I dont like these ideas~...)
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Re: Drying and smoking

Postby MagicManICT » Fri Apr 08, 2011 12:15 am

I'm definitely with more variety in foods, but how would you differ from roasted meat? The only difference between roasting, drying, and smoking is the way the meat is prepared.

In H&H, foods provide extra FEPs when they are compounded together. I think eggs are the one exception where FEPs provided depends on how they are cooked, so this could be a way to change what FEPs a meat provides. Boar meat could provide Str and Con or Str and Agi instead of just str if smoked/dried, but still the same number of FEPs.
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Re: Drying and smoking

Postby Cajoes » Fri Apr 08, 2011 5:28 am

Either that or some kind of preservation mechanic later down the line, but I don't know. - Would be horrible to log on one morning to find all that meat you collected had gone bad because you forgot to smoke it or whatever.
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Re: Drying and smoking

Postby ninja_yodeler » Fri Apr 08, 2011 7:18 am

Zelacks wrote:This will be implemented after Wine Racks increase the quality of wine. Aka never.

(It's not that I dont like these ideas~...)


i dont belive that, and im sure that many also have this view, as op stated, it is perfectly in line with the setting. it provides more things to play around with, more variety, and more enjoyable<if its possible> gameplay.

as for the decline in quality thing, it has its pro's and cons but i like, even if its not a decline in quality, but raw meat simply has a timer that, once complete, the food turns rotten and is pure hurt fep, the further along the timer, the more hurt fep, cooking slows this procces and reduces the hurt fep, but does not slow this. drying is the same as cooking, and smoking stops it completely with no hurt fep.

also. OP is one of the best idea's ive read in these forums
Phaen wrote:RIP Homicidal Ninja :(
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
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Re: Drying and smoking

Postby Reyajh » Fri Apr 08, 2011 9:24 am

I love the idea!! :D
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Re: Drying and smoking

Postby Jeff » Fri Apr 08, 2011 11:53 am

Well, a mechanic of preservation regarding meat could work well. Raw meat spoils faster, so you've either to make sausages or cook it. Cooked meat may give better FEPs than dried or smoked meat, but it can spoil as well, whereas dried and smoked meat couldn't spoil at all. Having food in cellar or caves may also increase the time needed for meat to spoil, since they're fresh places. Obviously, the FEP values would have to be changed, maybe increasing the value of cooked meat and giving their current (or a reduced) value to dried meat. Smoking then could slightly increase feps (or reduce hunger), but the meat quality would be softcapped by boughs quality.
The matter with preservation is that it is would be applied, many farming products would fastly spoil (at least talking in terms of realism, but realism could simply not be applied). Even in this case, having food in cellars could halt or reduce the time needed for food to spoil/rot, or there may be other foods added with an high preservation, or that doesn't rot at all. That could also help with some dishes. I mean, regarding fish sticks or the seafood version of RoBs, you may need bread crumbs taken by some old, hard bread. Some other dishes may need salt to preserve (that could be used in the process of drying as well, maybe; you may find it along shores or even in mines).
By the way, we may even have mead by fermenting honey. But well, i have lunch now, so i'll pass from talking about food to actively eating.
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