Drying and smoking

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Drying and smoking

Postby ninja_yodeler » Fri Apr 08, 2011 12:22 pm

@ jeff.
good points and some not so good one's.

if salt could be found, i'd say it would be another level of the wine line, so it would be:
grapejuice-wine-vinegar-salt. or it could be found on a salt pan<new terrain> but thats not likely.

also in your post, and in mine. <sorry if i misunderstood> we need to remember, that OP is not suggesting that smoking meat is just an add on to regular meat. he is talking about using the method to create entirely new meats like beef jerky of dried bacon rasher's.

this is one thing i forgot in my post, and i belive you did not write yours with that in mind <again, sorry if i misinterpreted>
your idea's and mine could definitly work, and be great, im just saying that they are straying from the OP a bit.

Jeff wrote:Smoking then could slightly increase feps (or reduce hunger), but the meat quality would be softcapped by boughs quality.


boughs??? i assume that you mean in a realism way that it would be as if a hearthling is putting the green boughs under the meat to smoke it. but that would sort of mean that the fire would have to be fueled by boughs or something.

as i said it could work having a detachable frame that connects to or hangs over the fire, like a drying frame, but down-scaled in size, though being able to smoke 4 pieces of meat at once sounds good.
and meat could be dried on a herbalist table :mrgreen:
Phaen wrote:RIP Homicidal Ninja :(
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
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Re: Drying and smoking

Postby Cajoes » Fri Apr 08, 2011 1:04 pm

Salt from vinegar? That's a rather hefty leap of logic there.
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Re: Drying and smoking

Postby Jeff » Fri Apr 08, 2011 1:09 pm

Yeah, i was talking about a different method. The matter is, we've already got a lot of foods, but many of them aren't really used.
We're straying indeed, but we're going further into a related argument. The introduction of preservation consents the implementation of a lot of different things and may vary the already present ones, giving new purposes to many of them. Vinegar and salt may be used to preserve food by pickling, as well as flax seeds oil. These may also alter the fep values of vegetables.
Regarding salt, the best idea would be to make salt veins, but that should be done during the creation of the world. Salt may also be obtained in evaporation ponds, requiring a lot of time (the quality of salt would depend on the water poured in).
Regarding meat, i treated dried meat as the current cooked meat. Giving at cooked meat the possibility to rot, its values can be raised (since the meat wouldn't last long, so there are drawbacks). Dried meat would last, and smoked meat should be better than dried one, but should have a cost or else everyone would simply craft smoked meats. This cost would be given by boughs. You can use any bough, but then the quality of the food would be reduced. Or you can grow plants and get boughs from them, then making a good smoked meat valuable for trading purposes. The smoking house may work similiarly to a kiln, after all,that interface should work.
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Re: Drying and smoking

Postby Flyffywambler » Fri Apr 08, 2011 2:48 pm

After making my initial post, the thought lingered that there was too little difference in effect between smoking and drying.
Having thought over it a while longer, here's the idea:

Drying meat stays just as I suggested in the OP, either increasing the food's FEP, or changing the FEP (add AGI to the mix perhaps?)

Smoking meat will change the meat's quality during the smoking process, using the smoking kiln's quality, and bough quality.
Similar to a wine barrel, the smoking kiln can either drag down or increase meat value.

Smoked meats can then still be used in any cooking recipe that requires that meat, like sausage making.
Obviously, in most cases it would be unwise to smoke bear meat, as quality would go down.
However, smoking foxes and rabbits would provide the player a means of making better RRS and WWW, and fish recipes would benefit as well.

Combine this also with the idea posted in one of the replies, about spoiling of fresh meat. I like that.
So you might want to smoke that bear meat after all, as a somewhat lesser quality is better than rotten meat.
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Re: Drying and smoking

Postby Scilly_guy » Fri Apr 08, 2011 5:18 pm

If food spoiling was introduced then Drying, Salting and Smoking should definitely be introduced too. I can imagine spoiling working in two ways, either the quality slowly decreases or FEPs turn into hurt, but that just my opinion.

I have been thinking for a while of starting this thread myself, I want Smokey Bacon damn it. Quality of boughs should be a major factor in the quality of the result (if realism matters then firs would make badly smoked products, it makes the meat bitter).

Mainly I just wanted to say +1 OP
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Re: Drying and smoking

Postby Cajoes » Fri Apr 08, 2011 6:01 pm

Why just meats? Why not extend it to vegetables and foragables as well? - Maybe a new glass item (glass jar) which can hold stuff*, such as pickled beets (vinegar + beetroot) or pickled... uh... herring**? Or maybe just blueberry jam.

* Or if you stuff it with some pressed sugar beet extract and fireflies you'll have a handy dandy lantern... Also handy for keeping milk, magic potions, bugs, or fairies which revive you upon death. (Or just heal a portion of your health upon release) - You may only carry 4-6 active jars at a time. Jars are recyclable and handwashable. Do not expose jars to direct sunlight or feed them after midnight.

**fish are not meats, fish are fish.
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Re: Drying and smoking

Postby ninja_yodeler » Fri Apr 08, 2011 10:52 pm

Cajoes wrote:Salt from vinegar? That's a rather hefty leap of logic there.


yea, i was just saying. because if your going by realism, is an even bigger lead of logic to have a salt vein, that you mine. as prpoer salt pans are not exactly common in germany, the best way would have to be th evaporation process. though ill let some else expand on that because i dont know how it works...yet :|
Phaen wrote:RIP Homicidal Ninja :(
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
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Re: Drying and smoking

Postby daemmonium » Fri Apr 08, 2011 11:18 pm

SALT MINES.

Two main methods to obtain salt. Mining and a process involving sea water and boiling. Called "Brine".
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You must have seen the ground where they all stood before
I was a young man then, I was a young man then
Spending my time on the killing floor
Be more than you seem to be
Joy of labour sets you free.
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Re: Drying and smoking

Postby Cajoes » Sat Apr 09, 2011 3:06 am

ninja_yodeler wrote:
Cajoes wrote:Salt from vinegar? That's a rather hefty leap of logic there.


yea, i was just saying. because if your going by realism, is an even bigger lead of logic to have a salt vein, that you mine. as prpoer salt pans are not exactly common in germany, the best way would have to be th evaporation process. though ill let some else expand on that because i dont know how it works...yet :|


Common, no. But there are salt mines in germany, in any case we've already established this is not dark age medivial fantasy Germany, this is dark age-feudal Fictionesia, also known as the Hearthlands, after the great great great King.. Hearth. I guess.Who taught the people of Hearthling to survive through the buggy pre-alpha age.*

*probably not. But whatevs, is a cool story.

Just saying a salt mine, or salt bog, or salt-from-the-sea isn't too great of a stretch. Wheras salt from vinegar is pushing it.**

**Unless the wine is Australian.
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Re: Drying and smoking

Postby ninja_yodeler » Sat Apr 09, 2011 3:15 am

Cajoes wrote:
**Unless the wine is Australian.


be that as it may, im australian and happen to quite like our salty wine :D

and for the salt mine, wtf i had no idea there was such a thing, i always thought it cae from the big salt pans out beyond the black stump, wow, thatnks for the point out



its also real annoying when people do this

i really need to get on wikipedia more to learn this stuff
Phaen wrote:RIP Homicidal Ninja :(
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
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