Bloodlust & Oak Stance etc needs fixing or removing

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Bloodlust & Oak Stance etc needs fixing or removing

Postby DeadlyPencil » Wed Apr 13, 2011 6:55 am

Currently the best way for me to go into battle is to have a noob following me around, either jumping me, or using call of thunder. they are the new ants.

Lets say i have 300 UA and my friend has 50 UA. do i want him to come help me fight? or do i want a brand new newb in armour and with 1 UA. The answer is i want the noob. as he is more benifitial and he can make me unkillable in a 1 on 1 fight. if my friend were to attack my opponent, he would only help him, it would be best if he never touched the guy. with a noob attacking me, i gain a rediculous advantage. they would have to kill the noob first before i would ever die.

These skills have no legit purpose in the current combat system other than in fights with people significantly weaker than yourself. They are expoited, and the combat system would be better without them in their current form. They need to have fixed numbers instead of being based on your opponents stats, or need to be removed.

people have largely refrained from using noobs in previous worlds. i myself used ants last map to kill somoene much stronger than me. However this map people have switched to noobs which are mobile, and thus more game breaking.

I would appriciate if you guys move dthis into your secret forum and got this changed. You know it needs fixing.
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Re: Bloodlust & Oak Stance etc needs fixing or removing

Postby sabinati » Wed Apr 13, 2011 7:08 am

maybe it should only gain you attack and defense against that opponent? much like they changed how initiative works (in the past people would stack init on a rat or something, before they changed it to have initiative per target).

there are definitely some problems with this solution but the current situation is pretty fucking broken.
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Re: Bloodlust & Oak Stance etc needs fixing or removing

Postby DeadlyPencil » Wed Apr 13, 2011 7:13 am

ya so talk about it on your special forum and get it fixed, they never check here.
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Re: Bloodlust & Oak Stance etc needs fixing or removing

Postby TeckXKnight » Wed Apr 13, 2011 7:15 am

These skills have no legit purpose in the current combat system other than in fights with people significantly weaker than yourself.

This is simply not true. All of your maneuvers are deathly valuable and a huge advantage if played right. By this logic, maneuvers as a whole need to be removed entirely as anything utilizing your delta is going to break the game. While I have no solutions, there have to be better ways to fix this than castrating combat.

Edit: Sabinati's suggestion is actually quite good -- if maneuvers only gave you advantages in your instanced combat with an individual, then you would no longer be able to abuse secondary, weaker aspects to boost you up. This would also mean you'd be utterly fucked when out numbered but honestly, you already are so big deal.
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Re: Bloodlust & Oak Stance etc needs fixing or removing

Postby sabinati » Wed Apr 13, 2011 7:35 am

DeadlyPencil wrote:ya so talk about it on your special forum and get it fixed, they never check here.


they never check there either :lol: but i'll link it
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Re: Bloodlust & Oak Stance etc needs fixing or removing

Postby Jackard » Wed Apr 13, 2011 7:37 am

sabinati wrote:they never check there either :lol:
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Re: Bloodlust & Oak Stance etc needs fixing or removing

Postby Potjeh » Wed Apr 13, 2011 11:36 am

Let's nopt forget that you can also flex much faster if you do it on a 1 agi alt rather than the opponent.
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Re: Bloodlust & Oak Stance etc needs fixing or removing

Postby pyrale » Wed Apr 13, 2011 12:12 pm

Wouldn't it be logic to make combat boni based on your character only rather than having one separate combat with each opponent ? I have the feeling that multiplying the number of combat bars by the number of opponents will make it hard to read for users.

On the other hand, a system that would only take into account your own stats to determine what bonus you get would completely prevent alt-abuse.
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Re: Bloodlust & Oak Stance etc needs fixing or removing

Postby kLauE » Wed Apr 13, 2011 2:33 pm

sabinati wrote:maybe it should only gain you attack and defense against that opponent? much like they changed how initiative works

this sounds good.

Potjeh wrote:Let's nopt forget that you can also flex much faster if you do it on a 1 agi alt rather than the opponent.

:lol: ...
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Re: Bloodlust & Oak Stance etc needs fixing or removing

Postby novaalpha » Wed Apr 13, 2011 2:39 pm

kLauE wrote:
sabinati wrote:maybe it should only gain you attack and defense against that opponent? much like they changed how initiative works

this sounds good.

It doesn't and it pretty much kills teamwork.
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