arriel wrote:I`d guess, you would want "person does not leave scents while sneaking" to go with that, huh?
lol, doublestealth
arriel wrote:I`d guess, you would want "person does not leave scents while sneaking" to go with that, huh?
theTrav wrote:Because the ability for victims to track down their loss and seek revenge is an important mechanic that. Born regulates griefing, reduces rage quit and encourages intrigue(drama).
Villains already have sufficient protection if they invest in brick walls
arriel wrote:Ooookay... I`ll try to get rid of a mental picture of someone invisible sneaking leaving LARGE SMOKING TRACKS in his wake..
Jackard wrote:ugh this thread is suffering a deluge of bad ideas. im outta here
Jackard wrote:game should just hide players behind objects. return to how it was before hack robbed us of true stealth
kulas would be nice though viewtopic.php?p=51490#p51490
Niacide wrote:leaving no scents while sneaking is a terrible idea.
I thought you were joking when you first brought it up.
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