Curiosity warning.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Curiosity warning.

Postby erozaxx » Mon Apr 18, 2011 1:50 pm

Mashadar wrote: ...


was not meant to be against you only. Thats why I did not quote you. There are others in this post thinking that if this is not their idea it is not worth to agree with it.
"That is not dead which can eternal lie / And with strange aeons even death may die."

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Re: Curiosity warning.

Postby riotman477 » Mon Apr 18, 2011 5:45 pm

This happened to me when I was trying to move the character window. I grabbed my near finished web and dropped it on the ground.

Maybe a lock/unlock icon for the study window? When it is locked, you can't take anything out but you can still drop things in.

I also do not understand the response "dont be a idiot trolololol". Why bother posting if your just going to say "That thing you did by accident, don't do it". No shit. That is why it is called an accident.
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Re: Curiosity warning.

Postby kralmir » Mon Apr 18, 2011 6:22 pm

thats why it's called being a moron.

stop whining trololololo loftar himself just told you to use shift click. as in he doesn't give enough of a fuck to fix your stupidity. nor should he have to.
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Re: Curiosity warning.

Postby cobaltjones » Mon Apr 18, 2011 6:29 pm

SacreDoom wrote:
cobaltjones wrote:Or perhaps a better solution: Don't accidentally drop your curiosities on the ground.


For you ignorant assholes, why not just add a toggle, so you can choose wether you want a pop-up window to appear or not. Getting sick of your bitch-posting, CJ.

Toggles are the antithesis of good game design.

The devs shouldn't have to implement features that bog down the game for regular users because you're too much of a fucking retard to pay attention to where you're clicking. It's not like dropping items and losing them is a regular process of the gameplay, it's a fucking mistake on the player's part, and shouldn't really have any ingame deterrent.
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Re: Curiosity warning.

Postby cobaltjones » Mon Apr 18, 2011 6:32 pm

riotman477 wrote:I also do not understand the response "dont be a idiot trolololol". Why bother posting if your just going to say "That thing you did by accident, don't do it". No shit. That is why it is called an accident.

If you're going to waste everyone's time by making a thread with a stupid fucking suggestion then I'm going to go ahead and let you know why it's a stupid fucking suggestion.
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Re: Curiosity warning.

Postby erozaxx » Mon Apr 18, 2011 6:57 pm

kralmir wrote:...
stop whining trololololo loftar himself just told you to use shift click...

try to use your own brain sometimes (as soon as you shove it out of others ass)

cobaltjones wrote:...full bag of shit without any useful input...

^^^ this, and unfortunately (for all of us) it could be told about 99% of your posts on this forum

You guys, if you dont like OPs suggestion because .... well no logical intention comes to my mind... than post just you dont like the suggestion. Trying to convince others that you are right because your head is deep in L+Js ass or because you just dont want to let others know, you are same nab and lamer does not mean the suggestion is bad. Trying to come out with some "willy-nilly bulletproof scenario" where the stuff could never happen to "smart-ass" ppl like you is just flame not bringing any good.

Drop confirmation does not have to be implemented now, not even ever, but it does not mean, it cant be suggested and it still can bring someone to think about it.

You shouters about every suggestion are not the one who brings the game development further. Those who suggest something are the ones. Even if there are 3 usefull suggestions out of 100, without all the 100 the game was never going forward.

And without your fucking smart-asses who never come with something yourself but just try to show your egg-head smelly containment the forum would not be full of shit, which just makes finding the useful information harder.
"That is not dead which can eternal lie / And with strange aeons even death may die."

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Re: Curiosity warning.

Postby SpiderJerusalem » Mon Apr 18, 2011 8:06 pm

cobaltjones wrote:The devs shouldn't have to implement features that bog down the game for regular users because you're too much of a fucking retard to pay attention to where you're clicking. It's not like dropping items and losing them is a regular process of the gameplay, it's a fucking mistake on the player's part, and shouldn't really have any ingame deterrent.
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Re: Curiosity warning.

Postby jorb » Mon Apr 18, 2011 8:22 pm

I know dropping them sucks, but... meh. Small issue.
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Re: Curiosity warning.

Postby SacreDoom » Mon Apr 18, 2011 8:24 pm

If its so small, wouldn't it be easy to fix it? :)

I saw your system-box saying that you dropped your spiderweb, should be enough for you to make this a top-priority. *cough*
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Re: Curiosity warning.

Postby jorb » Mon Apr 18, 2011 8:28 pm

Small in the sense that it causes small problems, not in the sense that it would be absolutely trivial to fix. I suspect one could fix that client side if one wanted to, though.
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