More FUN Gameplay Idea

Thoughts on the further development of Haven & Hearth? Feel free to opine!

More FUN Gameplay Idea

Postby buttlord » Sat Apr 23, 2011 11:47 am

What most of us love about this game is the complexity, social nature and freedom of it. Also relaxing activities such as harvesting wheat or murdering your enemies and friends. So why not step it up a notch and remove some of the more abstract gaming concepts in favour of more intuitive realism:

- remove offline summoning from the game, make scents last longer, and dont let the expiry timer work while the char is offline (so no more staying offline for a week or more to let scents expire)
- remove soak values on walls, make them take like 2-3 hours to break by a char with a sledgehammer and ~100 strength.

What would this achieve? Well, more pvp. More production, because one would assume one would get robbed anyway while sleeping and then the next logical step would be more people grouping together and more social behaviour. Now if one wants to steal, walls and timezones won't be a problem. A large active settlement will. More pvp for everyone! Less worries that you can be summoned while offline. Scents will still be used to track you online. And they should last 10x longer!

Alright, fellow loved hearthlings, let's hear some constructive criticism! (If you mention alt vaulting, it's already a problem now anyway)

edited op also
Last edited by buttlord on Mon Apr 25, 2011 6:44 am, edited 1 time in total.
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Re: More FUN Gameplay Idea

Postby kralmir » Sat Apr 23, 2011 12:03 pm

or it would achieve

* griefing without consequence
* having to watch your fucking wall like a dog or just die for not having someone to check all the walls every 2 hours.(i personally have so many walls it would take a person over a hour to walk pass all exterior walls alone in all my forts so it's already a pain to check for rams)
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Re: More FUN Gameplay Idea

Postby buttlord » Sat Apr 23, 2011 12:09 pm

kralmir wrote:or it would achieve

* griefing without consequence
* having to watch your fucking wall like a dog or just die for not having someone to check all the walls every 2 hours.(i personally have so many walls it would take a person over a hour to walk pass all exterior walls alone in all my forts so it's already a pain to check for rams)


sorry, but no, you still have improved online tracking and just because you're overextending or have bad wall checking methods or not enough walls doesn't mean this won't work ;)

I still think it will make the game more social and fair.
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Re: More FUN Gameplay Idea

Postby kralmir » Sat Apr 23, 2011 12:15 pm

no it will still force people to check their walls every 2hours to make sure nobody is breaking through. if you are in a 2-3 player camp can you do that? a lot of people cant. the wall works exactly as it should right now.

as for the cant summon through scents part. i would place my fire directly in front of the gate of every camp i murder out completely every time because who will stop me? i can just stay offline for the time needed to let the scents pass while knowing that i basically have the best hearth vault in the world now since i am 100% save from death as long as i wait out the scents.(a thing that got fixed with nukes from orbit by jorb)

bad suggestions mate. i know YOU honestly believe this is life changing-ly awesome for all of us and it is insane not to do. i am here telling you that no, no it is not that good. it's very much bad in fact. but let's hear some others.
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Re: More FUN Gameplay Idea

Postby buttlord » Sat Apr 23, 2011 12:19 pm

With longer lasting scents and the change to log in in front of the enemy every time you go to your hearth, i'm sure you see how this is a bad idea in general. Also multiple layers of wall can fix the problem of it taking more time to smash said walls. BUT let's hear some others, as you said.
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Re: More FUN Gameplay Idea

Postby Jackard » Sat Apr 23, 2011 12:21 pm

you realize walls are really annoying to make, right
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Re: More FUN Gameplay Idea

Postby buttlord » Sat Apr 23, 2011 12:23 pm

Jackard wrote:you realize walls are really annoying to make, right


Which is why you can rely on having people online more and in different timezones, or having a smaller surface area to defend, or just sucking it up and making that second layer. Emergent gameplay at its best.
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Re: More FUN Gameplay Idea

Postby DatOneGuy » Sat Apr 23, 2011 12:32 pm

buttlord wrote:
Jackard wrote:you realize walls are really annoying to make, right


Which is why you can rely on having people online more and in different timezones, or having a smaller surface area to defend, or just sucking it up and making that second layer. Emergent gameplay at its best.

In theory sure, having a village of 12+, keeping someone online isn't THAT bad, they only have to be online at least 2 hours right?

In practice it falls apart fast, time blocks where no one is online (you typically play this game to play WITH others), walls are a bitch to make, having them breakable by every guy who can get a sledgehammer and waste 3 hours is bullshit. Soak is there and was buffed up for a reason, I'm somewhat against requiring a ram, but it also serves it's purpose. Considering I've broken brick by hand several times in W3 I can say that if I was on the other side of that I'd probably just give up.

As for the removing summoning, you do realize someone would just make 4-5 murder alts, kill people, leave alt offline for the 9 days or however long it is, and then log in to repeat, right? I mean it's not like they don't already do that with vaults (or did in w3), not being able to summon is just like giving everyone a vault, for free.
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Re: More FUN Gameplay Idea

Postby buttlord » Sat Apr 23, 2011 12:36 pm

More equality, everyone can have a vault now :) , but with murder alts having to be online to off bigger communities that arise out of necessity, they can just be killed in the fair fight that will happen when they try.
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Re: More FUN Gameplay Idea

Postby YourMajesty » Sat Apr 23, 2011 1:46 pm

These... Don't sound very fun, actually. What makes the "social" aspect of the game social is that interactions, both positive and negative, flow freely both ways; if a guy came along and murdered one of your villagers, all you've gotta do is track him down and kill him yourself. Actions and consequences, here, are intuitive.

Removing the summoning of criminals gives those criminals a safeguard; they can murder and steal all they want, so long as they make sure they're offline while anybody who can stop them is around. You see, that's a massive disruption in player interaction and immersion; the wanted man practically doesn't exist if the guy who plays him is offline. Tell me, would you think it a fun mechanic that a person's free to wreck your shit without consequence as long as he's in a time zone that conflicts with yours? Actions and consequences, sir; they must both exist unrestrained.

I'm honestly not quite sure what you're getting at with your wall proposal, either.
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