Outpost Idol / Outpost Claim Concept

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Outpost Idol / Outpost Claim Concept

Postby Makks » Fri May 13, 2011 9:09 am

I've had this exact idea and i think its good. How come it was discussed so little?
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Re: Outpost Idol / Outpost Claim Concept

Postby SacreDoom » Fri May 13, 2011 9:43 am

It's been suggested plenty of times before. I support the idea, tho. It's a bitch to build a village claim on every HQ resource node and such.
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Re: Outpost Idol / Outpost Claim Concept

Postby novaalpha » Fri May 13, 2011 9:55 am

Code: Select all
May 05 09:42:21 <alpha>   loftar have you ever considered adding some kind of government object that could be built outside village claim?
May 05 09:42:40 <loftar>   The thought has struck me, and I struck it away. :)
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Re: Outpost Idol / Outpost Claim Concept

Postby pyrale » Fri May 13, 2011 10:35 am

So basically, build outpost > build statue/banner > destroy outpost > profit ?

Giving so many disadvantages that could be avoided so easily doesn't sound like a good idea to me.
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Re: Outpost Idol / Outpost Claim Concept

Postby Makks » Fri May 13, 2011 10:55 am

@Nova - That sucks...

@Pyrale - i dont understand your post. The idea is that the outpost has a fixed size.

I must say that i dont agree with the OP how easy it is to capture it. Basicly why i want this is cuz its annoying to keep track of the authority if you have an outlying village on an alt and you cant work on it with your main either without leaving scents...
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Re: Outpost Idol / Outpost Claim Concept

Postby pyrale » Fri May 13, 2011 1:00 pm

Makks wrote:@Pyrale - i dont understand your post. The idea is that the outpost has a fixed size.

Nevermind, I didn't read the op correctly.
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