The idea is the afterlife, and if this has been suggested, that's great! would just like to give our version of it.
also, if this is a completely unreasonable idea (im no programmer) forgive me

Ill lay it out: when you die, you get sent to an afterlife determined by how you died- preferably 3 types of afterlife (maps could be smallish!)
1. Hel- You get sent here if you are killed shortly after being summoned (or maybe just if you die with enough murder/vandalism scents existing in the hearthland) -
2. Valhalla- you go here if you die after prolonged combat, with combat stats above a certain level (say 200-300 UA for example)
3. Elysian Fields (or Norse equivalent if it's too mythology breaking)- this is where everyone else would go
Purpose and implementation (just brainstorming here): The afterlife would be a place (separate much smaller maps) to exchange death stories, fool around, or get some encouragement to start again. You could even (very very rarely!) present an almost impossible way to escape the afterlife and reincarnate (or not!). In the afterlife, you could be killed again and again (except maybe in the Elysian fields where combat could be disabled, or impossible) and you would just re spawn in your respective afterlife.
-In Hel
I imagine there would be constant senseless death here by other doomed players (and/or dangerous demon monsters [purple bears?]

-In Valhalla
You appear wearing all your gear, but that's all you would bring with you- there would be great weapons and armor re spawning regularly in the version I imagine (in case you were caught unequipped)- Valhalla would be like a better version of Hel, constant warfare- great beer and and all the food you could eat, massive feasts and war stories- maybe even mock wars to amuse the fallen warriors- and certainly a Hall of Fame for the greatest fallen hearthling lords.
-In the Elysian Fields
this would be a nice comfortable grassland area- with a mildly eerie vibe (you are dead afterall). Maybe a small island with no Trees and no combat and scattered Inns- just a place to swap stories, curse the animal that gored you, or to just relax knowing the grind is over and lag can never hurt you again

There's our idea. If this is even possible to implement in any form, I think it would add a lot of depth,- maybe reduce some rage quitting, or at least make death less painful as I mentioned (and maybe even enjoyable! in a small way).
Cheers
*edit* just realized after posting, there would have to be a way to prevent overcrowding, but that could be done easily enough by only allowing hearthlings over a certain total LP to qualify for the afterlife, and make full ancestor bonus only available once 'the soul moves on' or something like that.