Herb Table Hitbox

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Herb Table Hitbox

Postby DatOneGuy » Tue May 31, 2011 9:38 am

Jackard wrote:Maybe DatOneGuy never noticed it wasn't 1x1 to begin with...?

One harvest (before crash) I placed all of my H table signs one tile apart, no problem. (North to South)
Harvest after, I could not.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Herb Table Hitbox

Postby Phaen » Tue May 31, 2011 9:39 am

jorb wrote:I didn't change it, and I'm pretty sure loftar didn't either.
Well SOMETHING changed because I can't place herb tables north or south of existing ones and I used to be able to.

Sucks.
Image
User avatar
Phaen
 
Posts: 995
Joined: Fri Jan 21, 2011 2:17 am

Re: Herb Table Hitbox

Postby marvi » Tue May 31, 2011 10:00 am

Guess the answer is here:
[17 may 11 03:06] loftar * The gate fix, for example, was just a minor change in a formula, but describing it so that all its possible implications are covered would require much more than that in English.
[17 may 11 03:12] loftar * Of course, I could say that I "fixed the truncation problem with the screen-to-map coordinate conversion function", but I doubt anyone would be able to tell the in-game implications of that.
<...>
[17 may 11 03:14] loftar * Other objects may well have their bounding boxes slightly changed as well, for instance.
marvi
 
Posts: 138
Joined: Thu Feb 18, 2010 3:41 pm

Re: Herb Table Hitbox

Postby jorb » Tue May 31, 2011 10:03 am

Indeed.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Herb Table Hitbox

Postby Potjeh » Tue May 31, 2011 10:04 am

Could you, like, manually edit just the tables to make them 1x1? They were always the most annoying furniture in the game, you need rows of them but they can't be arranged neatly.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11812
Joined: Fri May 29, 2009 4:03 pm

Re: Herb Table Hitbox

Postby cobaltjones » Tue May 31, 2011 10:42 am

jorb wrote:I didn't change it, and I'm pretty sure loftar didn't either.

He did. He specifically mentioned it on IRC when he was fixing the minehole jump exploit.

It was more of a general change that affected the herb table, not just specifically that item.
User avatar
cobaltjones
 
Posts: 2725
Joined: Tue Dec 07, 2010 1:27 am

Re: Herb Table Hitbox

Postby cobaltjones » Tue May 31, 2011 10:48 am

marvi wrote:Guess the answer is here:
[17 may 11 03:06] loftar * The gate fix, for example, was just a minor change in a formula, but describing it so that all its possible implications are covered would require much more than that in English.
[17 may 11 03:12] loftar * Of course, I could say that I "fixed the truncation problem with the screen-to-map coordinate conversion function", but I doubt anyone would be able to tell the in-game implications of that.
<...>
[17 may 11 03:14] loftar * Other objects may well have their bounding boxes slightly changed as well, for instance.

lol that was our conversation about him not wanting to do changelogs.
User avatar
cobaltjones
 
Posts: 2725
Joined: Tue Dec 07, 2010 1:27 am

Re: Herb Table Hitbox

Postby Jackard » Tue May 31, 2011 10:55 am

changelogs are hard and unfun
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
User avatar
Jackard
 
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Herb Table Hitbox

Postby Sleep » Tue May 31, 2011 11:08 am

My herbalist tables just went poof.
Edit:When this happened of course.
This post was made by me.
User avatar
Sleep
 
Posts: 494
Joined: Sun May 16, 2010 9:28 am

Re: Herb Table Hitbox

Postby brohammed » Tue May 31, 2011 11:43 am

Jackard wrote:changelogs are hard and unfun

A changelog would be nice, but we seem to have a community that likes to find things out the hard way.
User avatar
brohammed
 
Posts: 526
Joined: Sun Jun 20, 2010 2:41 pm

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: No registered users and 1 guest