Destruction of built items

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Destruction of built items

Postby theTrav » Tue Jun 09, 2009 7:20 am

Doubtless dev's have already thought of this, but here's some specific mechanics ideas.

All items and structures have hit points

All items and structures decay over time, items in containers decay slower, containers in buildings decay slower, a stone well for example should easily be able to last 100 in game years without maintenance, a log cabin will fall apart after maybe 20 in game years without maintenance.

Repairing some structures is possible but consumes resources and possibly tools.

Sledge hammers can be used to cause hit point damage to built objects and eventually destroy the object, creating rubble (stone, boards, bits of its creation, general junk). Ideally this should take a long time, possibly multiple days of a single player working constantly to knock down a wooden cabin.

If there's items inside a wooden house when it's destroyed, apply some sort of damage do them and leave what's left.

This works best if houses stay the same size inside as they are outside.
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Re: Destruction of built items

Postby Yolan » Tue Jun 09, 2009 8:43 am

I like this. Especially the idea of making things such as buildings and wells degrade, albiet v. slowly. I would add that it should come with a 'maintenance' skill, whereby you can repair the HP of said buildings by way of small amounts of the resources that it took to build it in the first place.
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Re: Destruction of built items

Postby sami1337 » Tue Jun 09, 2009 3:16 pm

Lol wurm online 2D. :)

I do like it though.
The ones who see things differently.

You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
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Re: Destruction of built items

Postby Errol » Tue Jun 09, 2009 4:33 pm

Additionally, if a spinning wheel is damaged, it should work slower. (Imagine that your spinning wheel works perfectly fine until, one day, it explodes. Yeah. And yes, the house was hero-safe.) It perhaps also should have the chance to lose HP when used (to simulate stuff wearing down), and at the very end it should be less profitable to repair a heavily damaged house than razing it and building anew.

It should also be visible to everyone that a player is demolishing an object, just as a safety measure. You could use torches vs. wooden buildings when the city is raided... Hoo, yeah =)
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Re: Destruction of built items

Postby shockedfrog » Tue Jun 09, 2009 4:39 pm

This sounds good to me. The current use of techniques like fire-walls is suitable at this time, but in the future when there are more suitable methods of protecting against thieves/attackers, being able to destroy weak obstructing objects easily will prevent the use of these awesome-but-kinda-ridiculous strategies :) I think being able to destroy anything will come in particularly handy in the event of a village being taken over by invading forces.

I'm not quite sure about the balance between repairing an incredibly damaged house and building a new one, though. Perhaps if it was impossible to go inside a house that's damaged particularly badly, this would make sense - for a sake of having a house, it's easier to build a new one, but if there's something inside that house that the owner absolutely has to recover, then they would have to repair the house to some extent in order to get it, or it would probably end up wrecked in the rubble when the house is razed.
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