Reduce Number-crunching in Attribute Levelling

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Reduce Number-crunching in Attribute Levelling

Postby novaalpha » Tue Jun 07, 2011 3:21 pm

It's not like it is against rules or hadn't had yet happened (hello 10 LS alts).

And it's not bad either. Like one smart person said, we don't need high investment characters in this environment.
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Re: Reduce Number-crunching in Attribute Levelling

Postby Shask » Tue Jun 07, 2011 5:33 pm

brohammed wrote:So you're happy with the system (the combined fep bar) and your idea of a minor tweak is to split the fep bar, ie completely change the system?


That's not "completely changing" the system. :)
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Re: Reduce Number-crunching in Attribute Levelling

Postby brohammed » Tue Jun 07, 2011 6:08 pm

Shask wrote:
brohammed wrote:So you're happy with the system (the combined fep bar) and your idea of a minor tweak is to split the fep bar, ie completely change the system?


That's not "completely changing" the system. :)

Yes it is.
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Re: Reduce Number-crunching in Attribute Levelling

Postby Shask » Tue Jun 07, 2011 6:13 pm

brohammed wrote:
Shask wrote:
brohammed wrote:So you're happy with the system (the combined fep bar) and your idea of a minor tweak is to split the fep bar, ie completely change the system?


That's not "completely changing" the system. :)

Yes it is.


It's not. A 100% hypothetical example of completely changing the system would be.. erm.. a system where you steal FEPs from the corpses of enemies

Simply altering the combined FEP bar is not "completely changing" the system.. it's a tweak.. the fundamentals of the FEP system are there (getting FEP from certain foods) but it changes the fact that FEPs do not affect each other
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Re: Reduce Number-crunching in Attribute Levelling

Postby DatOneGuy » Tue Jun 07, 2011 8:07 pm

novaalpha wrote:It's not like it is against rules or hadn't had yet happened (hello 10 LS alts).

And it's not bad either. Like one smart person said, we don't need high investment characters in this environment.

We totally need them, to keep fuckers in check.
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Re: Reduce Number-crunching in Attribute Levelling

Postby novaalpha » Tue Jun 07, 2011 8:40 pm

DatOneGuy wrote:
novaalpha wrote:It's not like it is against rules or hadn't had yet happened (hello 10 LS alts).

And it's not bad either. Like one smart person said, we don't need high investment characters in this environment.

We totally need them, to keep fuckers in check.

You can keep fuckers in check with micro and macro skill and strong community with big number of people held together by common values.

Gaining advantage by botting feps IMO should be removed.
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Re: Reduce Number-crunching in Attribute Levelling

Postby DatOneGuy » Tue Jun 07, 2011 9:15 pm

novaalpha wrote:
DatOneGuy wrote:
novaalpha wrote:It's not like it is against rules or hadn't had yet happened (hello 10 LS alts).

And it's not bad either. Like one smart person said, we don't need high investment characters in this environment.

We totally need them, to keep fuckers in check.

You can keep fuckers in check with micro and macro skill and strong community with big number of people held together by common values.

Gaining advantage by botting feps IMO should be removed.

Pros don't bot it, they just are awesome.

You can't remove the 'bottability' of something in a game like this, leading to the only actual substitutes being:
1)Policing - Fucking stupid, anyone advocating this in HnH at this point is a retard
2)Caps, caps everywhere- fucking stupid, fuck you and your caps. Fucker.

Caps are stupid, they're always stupid and they've always been stupid. Saying "Yo nigga you can only gain 10FEP a day choose wisely" is fucking stupid. Saying that the person who sits around and makes 100 pumpkin can't have an advantage on the guy who makes 10 is stupid. You can't make it a limit 'per time period' such as X amount daily, because you are forcing people into a schedule to be efficient. What's left, hmm let's see:
Cap based on age of character - Alts, leave forever, feed to max, win. Fucking stupid, global cap, retarded, go play runescape.
Cap based on online time? - Leads to AFK-alt filled world.
Cap based on age of world - Global cap, retarded, go play runescape.
General 'cap' - Fucking stupid, go play KoreanMMO#509123321.

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In any case, in summation, there are two current ways to cap the world via policing, and via `hard caps`. Both are ridiculously stupid in both theory and practice.
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Re: Reduce Number-crunching in Attribute Levelling

Postby sabinati » Tue Jun 07, 2011 9:21 pm

you forgot 3) provide legit systems for achieving the same goal (reduction of hunger). like potjeh's dancing idea, for example
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Re: Reduce Number-crunching in Attribute Levelling

Postby novaalpha » Tue Jun 07, 2011 9:30 pm

Wow so much hate.

The only reasonable way to fix fep that I can think of is to remove hunger so you can just eat all the food you have, but also add temporary buffs after eating food so it makes sense to eat certain food (like carrot cake giving temp. perc buff, and pumpkin pie con+str, etc etc) before doing certain things.

Also may I remind you kind sir,

DatOneGuy wrote:fuck you and your caps. Fucker.


Its ok
to not like things
but don't be a dick
about the things you dont like.
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Re: Reduce Number-crunching in Attribute Levelling

Postby boshaw » Tue Jun 07, 2011 9:40 pm

novaalpha wrote:The only reasonable way to fix fep that I can think of is to remove hunger

The hunger bar is in place for more than just fep reasons ;)
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