by loftar » Wed Jun 08, 2011 2:22 am
If anything, I think the distinction between summonable and non-summonable scents, or perhaps rather summonable scents as such, is the only deficiancy in the scent system, because it does actually impose values onto players. My original vision with scents was that they were pure clues as to what had happened at the scene of a crime, and that punishment could be meted out independently of them. I would like it more, therefore, if summoning were independent of scents. I don't actually have any concrete ideas for such a system which wouldn't suck in various ways, however; which is of course why scents still let you summon people.
"Object-oriented design is the roman numerals of computing." -- Rob Pike