kuroihagane wrote:I was wondering if for the coin system if we can make silver and gold coins have some kind of LP modifier on them. Like if you have 100 silver coins you get 1% more LP gain and if you have 1000 coins you get 10%.... My reason for this is because in history gold and silver people have killed each other for as well as horde them and like to proudly display their wealth. I feel that gold and silver should somehow reflect this in the game.
Are you sure you're playing the same game the rest of us are? The only LP modifiers are from Personal Beliefs, equipment such as a pearl necklace, and short term buffs such as Warmth of Tea. Why would they add in another class of increasing LP gain of just having items in your inventory? LP gains are already high enough. If a person can't be motivated enough to keep up, don't try to do anything to increase rates because you STILL won't keep up (and will probably fall even farther behind those that do have the motivation). That's just another reason to not add more ways of increasing LP gain.
This game has enough reasons to kill each other. The fact that gold is rare enough and in high demand already makes it a reason.
kuroihagane wrote:I read a thread about making a village ranking of who has the most then give a buff, but that excludes all the hermits in this game.
And is the reason why that idea was shot down (by the players). The big villages already run way ahead of the small villages and hermitages because a village is greater than the sum of its parts.
kuroihagane wrote:First off sorry for necroing the thread but I want to share my idea without opening a new thread.
There's no rules against bringing up old topics as long as you have something useful to add. I can't help but wonder why this became such a taboo on forums (other than as a rule against trolls).
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.