Fireplaces, windows, wood-burning stoves

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Fireplaces, windows, wood-burning stoves

Postby Spekkof » Sat Jul 31, 2010 3:24 pm

I've been dicking around with an idea for a while. I've always found it a bit weird that the cabins are completely lit even at night. So:

1. Windowed houses
I think new players might find glassmaking a tad difficult so I'd suggest that you could either add windows to a house, or build windowed-cabins etc. This would allow the cabin to be lit during daytime without having to light up a fireplace. Also if the house had a lit fireplace it's light could shine out the window during the night.

2. Fireplaces
A stone or a more efficient brick fireplace. Would light the cabin and perhaps allow the roasting of meat inside a house. I think someone already suggested this and pointed out that cabins should, of course, get chimneys after a fireplace is added.

3. A wood-burning stove
A metal-stove. Would light the house, burn more efficiently (burns longer with less wood) and allow the roasting of meat and perhaps after you craft a pot, it would also work as a cauldron.

Perhaps as an added bonus, a status effect called "warmth" or "comfort" or something gay like that would come in effect when you're in a house with a roaring fire. It would simply speed up the recovery of stamina a bit and why not also double the healing rate of bandages.
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Re: Fireplaces, windows, wood-burning stoves

Postby OvShit » Sat Jul 31, 2010 6:30 pm

Very warm idea.
Really, houses as containers for cupboards make no sense. They must have more practical or even aesthetic use.
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Re: Fireplaces, windows, wood-burning stoves

Postby Uriel » Sun Aug 01, 2010 6:28 pm

chimneys +1
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Re: Fireplaces, windows, wood-burning stoves

Postby murphylawson » Sun Aug 01, 2010 10:39 pm

Maybe fireplaces would burn more slowly than outside fires?
Bigzion wrote:
ForumIdentity wrote:Since cutlery got nerfed, what's a good way to gain LP besides buckets?


Swimming.
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Re: Fireplaces, windows, wood-burning stoves

Postby Gulluoglu » Mon Aug 02, 2010 2:51 am

Yeah, it would be nice if our havens had hearths.
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Re: Fireplaces, windows, wood-burning stoves

Postby Spekkof » Mon Aug 02, 2010 1:18 pm

murphylawson wrote:Maybe fireplaces would burn more slowly than outside fires?


Absolutely. Fires in fireplaces should burn slower and should definitely hold more than five branches of wood.

And yeah, better fireplaces should burn the wood at a different speed.
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Re: Fireplaces, windows, wood-burning stoves

Postby MasterCatfish » Wed Jun 22, 2011 4:40 pm

Thought about making a suggestion and did a search beforehand. I'm digging up this old thread because I think it would add a lot aesthetically. I would like it if my house were more cozy and homely.

I'd like to add some, too. Upon having wagons implemented, I have occasionally had the desire to live out of one. I'm sure I'm not alone with this desire. However, ovens are not portable at all, so getting the right FEP might be something of a problem. It's not even reasonable to build them in places where you stop. It would be pretty cool to have a lift-able stove of some kind. Be it a clay pot which can be rested on a camp fire, or a cast iron stove with a little chimney.
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Re: Fireplaces, windows, wood-burning stoves

Postby CrazyChris » Thu Jun 23, 2011 5:10 am

I approve of that suggestion, anything to make houses feel more like home rather than empty shells would be nice.

MasterCatfish wrote:Upon having wagons implemented, I have occasionally had the desire to live out of one...

This too. I know a lot of people that would like to live within a trading (or raiding?) caravan.
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Re: Fireplaces, windows, wood-burning stoves

Postby MagicManICT » Thu Jun 23, 2011 5:56 am

CrazyChris wrote:This too. I know a lot of people that would like to live within a trading (or raiding?) caravan.



LOL! I can just see it...

Raider1: Quick, make this wagon go faster! The rangers are gaining on us!
Raider2: We can't go any faster! It's only a wagon!
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Fireplaces, windows, wood-burning stoves

Postby DatOneGuy » Thu Jun 23, 2011 5:57 am

Yo nigga check this:
Houses should be in world, not their own worlds.

You should be able to knock people's houses down, walls of houses should act in a way similar to walls of over things, modular.
Basically you start a house building project, put down wood floors (boards or whatever), start doing walls (mix of stone/brick/whateveryou want and wood [for inside panels]), whatever.

Now when doing walls you can add doors (with locks nigga), windows (climb through those fuckers, also with locks, but who gives a fuck I will break your shit), and that's it.

You should be able to extend upwards (second floor ala mansion), but how many floors you can extend is based on how thick the base is (second floor requires 9x9 base minimum, third floor requires 30x30 base minimum). Going 'down', cellars, should be able to be thicker than the base, but perhaps only to an extent or other people could just make a door into your cellar.

These little pocket worlds are kinda gay, I want to be able to jump in someone's window, kick down their door, or smash down their wall and watch their whole house come tumbling down. :)

Would also like to be able to mine into cellars and the like, have huge houses for 'public' shit, or whatever if you want. This de facto Mansion standard is crampy.
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