Fireplaces, windows, wood-burning stoves

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Fireplaces, windows, wood-burning stoves

Postby MagicManICT » Thu Jun 23, 2011 6:01 am

Hell, while we're at it, put mineholes into the cellar.
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Re: Fireplaces, windows, wood-burning stoves

Postby DatOneGuy » Thu Jun 23, 2011 6:05 am

MagicManICT wrote:Hell, while we're at it, put mineholes into the cellar.

Probably shouldn't be allowed.
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Re: Fireplaces, windows, wood-burning stoves

Postby MagicManICT » Thu Jun 23, 2011 6:11 am

DatOneGuy wrote:
MagicManICT wrote:Hell, while we're at it, put mineholes into the cellar.

Probably shouldn't be allowed.


If you can mine into a cellar, why not?
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Re: Fireplaces, windows, wood-burning stoves

Postby DatOneGuy » Thu Jun 23, 2011 6:21 am

Cellars should have walls.

The whole concept also relies on FoV( Field of Vision) properly working. "Can't see into that house unless a window is open or you are inside of it", "There is no light in this house without windows or candles", "You cannot see into this cellar without breaking it's wall or being inside of it", "You cannot see outside of this cellar if you are inside of it, and all 4 walls are in tact".

Cellars should continually dig down deeper as cellars IMO, not simply some weird mix of cellars and mineholes. :oops:

I can't see this working too well with the way things are now, but with some planning it could happen.
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Re: Fireplaces, windows, wood-burning stoves

Postby Windforce » Thu Jun 23, 2011 9:41 am

Imagine a 100x100 10 Floor Tower !
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Re: Fireplaces, windows, wood-burning stoves

Postby Vigilance » Fri Jun 24, 2011 7:54 am

Windforce wrote:Imagine a 100x100 10 Floor Tower !


think of the resources... :cry:
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Re: Fireplaces, windows, wood-burning stoves

Postby DatOneGuy » Fri Jun 24, 2011 8:22 am

Would be worth it for a central fort.

I think some places wouldn't change their layout much. Sodom probably wouldn't have, since we were very independently driven.

I would definitely change that out and live with 5-6 people in one house and have rooms split up for everything.

This would actually give houses a fucking fighting chance compared to just living underground, having no decay and always having cupboards outside and just houses for special shit at the north side. of the area (because also fuck walls on any side but the north)
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Re: Fireplaces, windows, wood-burning stoves

Postby Vigilance » Fri Jun 24, 2011 2:30 pm

DatOneGuy wrote:This would actually give houses a fucking fighting chance compared to just living underground, having no decay and always having cupboards outside and just houses for special shit at the north side. of the area (because also fuck walls on any side but the north)


You seem obsessed with mineholes. :|
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Re: Fireplaces, windows, wood-burning stoves

Postby Valten21 » Fri Jun 24, 2011 5:07 pm

Did he call me a nigga :o
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Re: Fireplaces, windows, wood-burning stoves

Postby Shadow7168 » Sun Jun 26, 2011 6:24 am

Also should add something made from sticks that can hold like 45 blocks of wood or something, so large villages don't have to go out and kill trees as often.

Edit: Also DoG, modular houses would be awesome. Then we could actually have "fortresses" along with walls you can stand on etc. It would also make houses more realistic - sure, a log cabin would probally be only one room, but a timber house or stone mansion would have atleast more than one room (stone mansion ahs 2, but still...)
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