Well Testing - Because fuck you, that's why

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Well Testing - Because fuck you, that's why

Postby brohammed » Tue Jun 21, 2011 7:13 pm

cloakblade wrote:What if we just made inkweed extract (like rustroot) and when you are standing on top of a node you use it and it tells you the quality. This makes Inkweed useful and makes it a pretty big pain in the ass to find a high q well. I mean the only time I've had a high q well is luck, w3 60q well first one I built good times.

Rustroot extract in inventory -> survey menu -> survey soil q / survey well water q / survey metal nodes

Each one causes every other tile to flash a q number.
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Re: Well Testing - Because fuck you, that's why

Postby Magisticus » Sun Jun 26, 2011 1:45 pm

If finding resources is going to the basis of the game then it should be difficult for one faction to find all of them within seconds of the world starting to let the casual player at least have a small chance of decent gameplay. disagree
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Re: Well Testing - Because fuck you, that's why

Postby daemmonium » Sun Jun 26, 2011 4:19 pm

Magisticus wrote:If finding resources is going to the basis of the game then it should be difficult for one faction to find all of them within seconds of the world starting to let the casual player at least have a small chance of decent gameplay. disagree


There is no difference in current system. You will always get your ass handed in Q nodes against big factions, deal w/ it.

Instead of digging / collecting water, you just craft some shit and test it easier.
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