Instances, dungeons, raids,...

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Instances, dungeons, raids,...

Postby Butko » Mon Jun 27, 2011 11:31 am

What this game is missing is:
some caves could be like instances or dungeons or raids in other games. There should be some elite monsters with good treasure and loot and they should be killable by a good group of people.
For example: there is a cave with 1 big dragon and few smaller ones. Small one would need 500UA or 500 melee tank to keep defense up with around 3-4 other damage players (rangers, melee warriors,...). Should have around 5000-10000 HP and some armor as well. Loot could be some q300+ hides, q500+ bones, some pearls, good stones, maybe some good q seeds, some chests for use, some good q cheese, maybe some epic armor with crazy stuff.
Big dragon should be like boss and should have 20000-50000 HP, should require 800 combat skill tank and around 5-10 damage people. This one could guard some chests full of gold, silver, coins, pearls, good q silk or other precious stuff.
That would make things more interesting and also raids or while there is combat with those monsters should be visible to everyone and if there is another group willing to kill boss they can also fight with other group... you know the drill.
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Re: Instances, dungeons, raids,...

Postby Resture » Mon Jun 27, 2011 11:36 am

lol
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Re: Instances, dungeons, raids,...

Postby Riou1231 » Mon Jun 27, 2011 11:40 am

Image

The picture speaks for itself.
I like apple juice.
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Re: Instances, dungeons, raids,...

Postby yozzik » Mon Jun 27, 2011 11:41 am

Nice WoW interpretation.
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Re: Instances, dungeons, raids,...

Postby killette2 » Mon Jun 27, 2011 11:50 am

This isn't that type of game.
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Re: Instances, dungeons, raids,...

Postby Butko » Mon Jun 27, 2011 12:01 pm

yozzik wrote:Nice WoW interpretation.

It won't be like WoW. Normal caves with more though monsters. and some useful loot instead of only some meat and bones which after some point you don't even use or need because you eat only cheese and you already have all stuff that you need out of bones. Problem with now is cap. Bear max q200 then f**k yourself.
What is a point playing after all caps? Killing newbs? There should be still challenge from monsters.
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Re: Instances, dungeons, raids,...

Postby EnderWiggin » Mon Jun 27, 2011 12:06 pm

You think that killing noobs is a challenge? Try to kill those who like you reached all caps and bored. There should be challenge from players, not from AI monsters/NPC.
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Re: Instances, dungeons, raids,...

Postby Tonkyhonk » Mon Jun 27, 2011 12:09 pm

just go for kLauE-quest, maybe?
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Re: Instances, dungeons, raids,...

Postby HarryDresden » Mon Jun 27, 2011 12:10 pm

Human is the most terrifying monster imaginable.
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Re: Instances, dungeons, raids,...

Postby ninja_yodeler » Mon Jun 27, 2011 12:13 pm

why is reaching cap the end of the game, who needs monsters when you have farms to attend to, cows to feed and silk to produce.

this game does not end that is the point, no monsters are needed because there are more aspects of this game than just combat and looting. soe people like owning a simple palisade and small farm. that is all they want to be.

a player should not get bored here if they do its not the game for them...there is always work to be done :roll:
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