Instances, dungeons, raids,...

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Instances, dungeons, raids,...

Postby ninja_yodeler » Tue Jun 28, 2011 7:48 am

DUDE. perma death is what makes this game so great. if anything there should be less inheritance.

and as stated there is plenty of pvp your just not in the right area.

as for the the dragons dropping q 300 bones. no. if the dragons had to drop q 300 bones there would be no point in raising survival, you just get a band of uber hunters with one survival and bingo a great heap of q 300 bones. if you had to raise your surv to q300 + get a really high q sharp tool its almost just as bad.

troll lairs wouldnt be that bad. it would just be a group of trolls no special items or anything. the skulls of all those trolls would be reward enough.

also dragons are drawn but im pretty sure that was just for fun
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Re: Instances, dungeons, raids,...

Postby novaalpha » Tue Jun 28, 2011 8:10 am

Butko wrote:Well if death penalty is changed to much less loss then we could have raid those caves and have some more pvp around.


You do realize that this kinda defeats the whole 'instance zone' purpose?
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Re: Instances, dungeons, raids,...

Postby Butko » Tue Jun 28, 2011 9:16 am

ninja_yodeler wrote:DUDE. perma death is what makes this game so great. if anything there should be less inheritance.

and as stated there is plenty of pvp your just not in the right area.

as for the the dragons dropping q 300 bones. no. if the dragons had to drop q 300 bones there would be no point in raising survival, you just get a band of uber hunters with one survival and bingo a great heap of q 300 bones. if you had to raise your surv to q300 + get a really high q sharp tool its almost just as bad.

troll lairs wouldnt be that bad. it would just be a group of trolls no special items or anything. the skulls of all those trolls would be reward enough.

also dragons are drawn but im pretty sure that was just for fun

Where do I wrote that you can get q 300 bone from dragon just like that? Ofc you would need to level up survival to 300 to get that quality. I only want to have better q source in game available. Having a cap which isn't so hard to get (200 survival) is bad. Also those lairs doesn't need to have inside 100 gold bars. Maybe only some nuggets. Maybe some pearls, some rare good quality items that you can get hard way by grinding like fucktard or simply get friends and raid a lair and defeat some though monsters and get same reward. I only want to have 2 options: if you are skilled in combat, go into lair and defeat monster and get stuff or grind like idiot for months, if you are not skilled in combat, to get same shit.
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Re: Instances, dungeons, raids,...

Postby Butko » Tue Jun 28, 2011 9:18 am

novaalpha wrote:
Butko wrote:Well if death penalty is changed to much less loss then we could have raid those caves and have some more pvp around.


You do realize that this kinda defeats the whole 'instance zone' purpose?

Why do you think that? With less death penalty I would more likely go around and attack more people I see and maybe not kill them, but rob them.

With enough (skilled) people in raids there wouldn't be dying there.
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Re: Instances, dungeons, raids,...

Postby novaalpha » Tue Jun 28, 2011 9:30 am

Butko wrote:
novaalpha wrote:
Butko wrote:Well if death penalty is changed to much less loss then we could have raid those caves and have some more pvp around.


You do realize that this kinda defeats the whole 'instance zone' purpose?

Why do you think that? With less death penalty I would more likely go around and attack more people I see and maybe not kill them, but rob them.

With enough (skilled) people in raids there wouldn't be dying there.


I don't think you understand what instance zone is, because if you did, you would not suggest having pvp there.
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Re: Instances, dungeons, raids,...

Postby Butko » Tue Jun 28, 2011 10:01 am

Why not? Odditown is going to raid a dragon cave today, let's go and rape em and kill dragon and take loot. :) Would be even more fun to have monster and some pvp action at same time.
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Re: Instances, dungeons, raids,...

Postby sabinati » Tue Jun 28, 2011 2:37 pm

novaalpha wrote:I don't think you understand what instance zone is,
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Re: Instances, dungeons, raids,...

Postby Jackard » Tue Jun 28, 2011 7:13 pm

Butko wrote:Why do you think that? With less death penalty I would more likely go around and attack more people I see and maybe not kill them, but rob them. With enough (skilled) people in raids there wouldn't be dying there.

instances are private to your party specifically so you don't have other players fucking with you
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Re: Instances, dungeons, raids,...

Postby Butko » Tue Jun 28, 2011 7:20 pm

Jackard wrote:
Butko wrote:Why do you think that? With less death penalty I would more likely go around and attack more people I see and maybe not kill them, but rob them. With enough (skilled) people in raids there wouldn't be dying there.

instances are private to your party specifically so you don't have other players fucking with you

There can be both normal cave and instances or only one type. For more "drama" there should be only normal caves so everyone can fuck you around da corner.
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Re: Instances, dungeons, raids,...

Postby Jackard » Tue Jun 28, 2011 7:32 pm

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