Statues and Banners

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Statues and Banners

Postby General-GSP » Sun Jul 10, 2011 3:36 am

Statues and banners should be breakable. That should put a crimp in HV's. By making nothing unbreakable except village totems, and yes mine holes should be breakable too, you remove the exploit that makes many HV's possible. and Before your all start QQ and flaming. if you really really want a Banner or statue outside your wall put a 3x3 wall around it. of course this means village would have a more difficult time spreading all over the entire SG like Pand. is doing.
Anyway flame on.....
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Re: Statues and Banners

Postby sabinati » Sun Jul 10, 2011 3:50 am

what the fuck does that do to hearth vaults?
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Re: Statues and Banners

Postby MagicManICT » Sun Jul 10, 2011 3:57 am

General-GSP wrote:Statues and banners should be breakable. That should put a crimp in HV's. By making nothing unbreakable except village totems, and yes mine holes should be breakable too, you remove the exploit that makes many HV's possible. and Before your all start QQ and flaming. if you really really want a Banner or statue outside your wall put a 3x3 wall around it. of course this means village would have a more difficult time spreading all over the entire SG like Pand. is doing.
Anyway flame on.....


If villages are producing enough Authority to spread banners and statues over an entire SG and more, maybe others in the area should get off their lazy asses, raid the village, kill the LS, take the village, and tear it down.

Oh wait, that might mean contacting neighbors and playing together, the same reason that villages are able to do this in the first place.

On another note: What sabinati said!
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Re: Statues and Banners

Postby Skorm » Sun Jul 10, 2011 4:09 am

General-GSP wrote:
On another note: What sabinati said!
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Re: Statues and Banners

Postby DatOneGuy » Sun Jul 10, 2011 4:50 am

Pretty sure part of besieging will include this.

Loftar originally mentioned before sieging that we should have some sort of thing that 'saps' authority objects, takes some time but ultimately destroys them.
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Re: Statues and Banners

Postby General-GSP » Sun Jul 10, 2011 5:19 am

DatOneGuy wrote:Pretty sure part of besieging will include this.

Loftar originally mentioned before sieging that we should have some sort of thing that 'saps' authority objects, takes some time but ultimately destroys them.


ah yes i remember this.

sabinati wrote:what the fuck does that do to hearth vaults?

Too lazy to look up where but i know DoG has said that at one time sodom was using statues to lengthen the distance a ram has travel to breech its HV center. ....might have been in "battle at BHB"

Also a discussion on vaults W5 has include statues as a blocking feature to force would be attackers to make a ram, breech a wall, then be blocked by unbreakable objects, be forced to make a second ram deeper inside to break the next chunk of wall.
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Re: Statues and Banners

Postby Potjeh » Sun Jul 10, 2011 10:50 am

"I don't like that people are expanding their village claim so let's use the scapegoat of the day to argue against it."
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Re: Statues and Banners

Postby DatOneGuy » Sun Jul 10, 2011 11:10 am

Indeed, that's W3 shit and I've still yet to see anyone use it.
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Re: Statues and Banners

Postby MagicManICT » Sun Jul 10, 2011 4:03 pm

DatOneGuy wrote:Indeed, that's W3 shit and I've still yet to see anyone use it.


Only time will tell. The world is just now at four months old.
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Re: Statues and Banners

Postby Windforce » Sun Jul 10, 2011 4:45 pm

That was more VS the Brickbashers.

Ppl in W5 will just make it so you need 1 ram for every wall section. Make 10 layers of it and go raid some noobs.
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