by DatOneGuy » Tue Jul 12, 2011 4:05 pm
Okay I originally I was talking to TheVampirate ingame when this was brought up. It seems like a quick band aid solution, doesn't need the bar though.
Almost every other solution so far either needs you to make some crazy distinction based on walls (good luck having loftar come around to do that!, and the bugs we know will pop up not even a week after? HAHAAHA).
The idea was very simple when I heard it, it might not solve sieging taking 12 hours but it solves the warping problem which is currently 1/3 of the problem.
From my understanding it works as follows:
You commit a crime, and now you gain X time where you cannot move your Hearth Fire, the more crime you commit the higher it goes, to a maximum of let's say 3 days. You can first move your HF once (I only suggested this because of courier alts, it could be removed), but after that, you're subject to the countdown.
As for breaking other people's HFs and the like I don't really see the problem with it there, yeah it's a crime and yeah now you can't move your own, you can get over the fact that that shouldn't be a crime, because while it shouldn't, oh well if you dont want the scent move it onto the breakers pclaim first.
This stops the first problem I typically see with HV: Hopping. Murder automatically gives you 3 days which might as well be a death sentence unless you play your cards right.
Now there would still be two problems:
Idol hopping. Charterstone hopping, to break rams. Let's face it, it's almost impossible to properly fill in your ram so that it can't be jumped into. Is it possible? Maybe, dunno, depends on ram hitbox I guess. but chances are you won't get it right any time soon.
Ramming into a place means waiting 12 hours for a brick wall corner post to dry. GAY. or 24 for a ram, double gay.
Now the one thing I can think of about disabling cross roads if we use any method of crossroad disabling is that we would need to make it so that you cannot brickwall negate the front of their gates, a common griefing method that obviously will happen so fast.
Only way I could think of fixing this would be to only let crossroads within a minimap of the first one be used, again a distinction I don't think fit to call itself a very bandaid quickie fix though.
Allowing crossroads means they can warp to HF then warp anywhere else. and just AFK there. Then again they could just be afking somewhere the whole time anyway. and your victory of breaking their HF serves no purpose other than making it so that when they log off you can summon them anywhere, BUT WAIT.
If the max is 3 days, and it takes 24~36(It takes 36 most likely) hours to raid a single place, you will have to do it twice, meaning BAM 3 days, so unless they vandal'd, stole or murdered more, their HF is free to be put down and they can easily ride out that remainder of time by being online if there is any. Can be fixed by raising the max ofc. to 4~ days max, or 5. Most people who kill someone are definitely going to vandal a bit and then 'max out' their time.
Charterstones/idols? No current fix, not really. Vaults have their idol right there, so while charterstones SHOULD be fixed, idols won't be.
It's a pretty good bandaid solution for one of the many problems in that it's very easy to introduce, I don't think there really needs to be a bar though, that seems like it will overcomplicate what is right now a very simple solution (I assume adding a graphical bar means all of the clients need to update, :V).
Would be nice however if someone made OP of one of the threads a nice list of all of the different solutions with some pros and cons, because right now none are perfect, most are very annoying to both parties, and we're no closer to finding a 'quick' fix that will last until salem/sieging is done (who knows how long...)
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