Food System

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Food System

Postby Peter » Mon Jun 08, 2009 6:55 pm

Yeah, It'd be nice to have a number of "simple" foods that don't improve stats to go along with a few rare ones that do; something like "normally we just eat cabbages, fish, and bread, but for special occasions we break out the WWW. It would go along with making some foods rarer so that there's something to trade for.
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Re: Food System

Postby Sean_Mirrsen » Mon Jun 08, 2009 8:59 pm

On the other hand, constitution that you increase with bread and mutton is a very important stat, especially at first - being stronger or faster won't help you against foxes much, but being able to take more hits until you can hide, will.
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Re: Food System

Postby dilt » Tue Jun 09, 2009 12:01 am

My opinion? It takes 16 apples to go from very hungry to hungry, and 16 more from hungry to full. Or three/three things of bread. And within 10 minutes, you're very hungry once again. That's not even one ingame hour. I'd suggest slowing the rate at which we get hungry, and increase the rate that food fills us. Makes it so that we don't have to turn an entire wheat crop into bread or slaughter an entire herd of cows for food. Takes 6 roasted beefs to get full when very hungry. That's an entire cow. Something's clearly wrong with the numbers...
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Re: Food System

Postby theTrav » Tue Jun 09, 2009 6:04 am

Keep in mind that when people start specializing in nature and maintaining large crops food production can sky rocket.
Also allowing sheep to be made into sausages the same way cows can be would at least give people a second stat to spread attributes over.

I recall reading mention that they were looking at changing the cost formula to reward stat specialisation more anyway so I'm confident they'll come up with something, probably exponential increase in cost where x is the sum of all stats.
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Re: Food System

Postby Trafalgar » Tue Jun 09, 2009 8:33 am

Or, people who are specialized in nature can farm the same amount of space as someone specialized in industry, but get more carrots and flour (at least - I'm not sure about the others) out of their farmland, whereas the industry people who are trying to have farms too would have to have larger farms and spend more time working in them to get the same output. (I definitely do get 3 carrots some of the time from a single tile during the last carrot growth stage)

I'd take having a smaller farm any day, with as much repetitive annoying clicking as you have to do to harvest all the crops, gather all the straw or plant fibers, and replant everything.
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Re: Food System

Postby daedalus1024 » Tue Jun 09, 2009 8:47 am

Blaze wrote:It's hard limiting my diet to only boars and sheep :/
Why not let each statistic have their own progress bar?

That is what i am always thinking of. If i have eaten a lot of cow sausages in the start, and now just to equalise AGI and CON i need to massacre a whole population of rabbits in all rings.
Or, to permakill myself, or start with new character again. Kinda Ragnarok style.
Explaining : eating x of WWW + 1 cow sausage, gives +1 STR, AND +1 AGI, AND +1 INT, AND +1 CON, AND +1 PER, and a little of CON bar, but not just +1 CON.
Maybe, the AMOUNT of food for each stat-up should be upped, a little, but only after implemeting this system.
And, some of food should be junk-food, not giving any raise to any stat, as apples do. Only problem, apples takes a lot of space in inv and time to consume.
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Re: Food System

Postby Peter » Wed Jun 10, 2009 6:25 am

theTrav wrote:Keep in mind that when people start specializing in nature and maintaining large crops food production can sky rocket.
Also allowing sheep to be made into sausages the same way cows can be would at least give people a second stat to spread attributes over.

I recall reading mention that they were looking at changing the cost formula to reward stat specialization more anyway so I'm confident they'll come up with something, probably exponential increase in cost where x is the sum of all stats.


Something important here; the problem isn't that food is hard to get, it's that it's Annoying to eat.
Anyway, I think hunger's lasting way longer now, am I right?
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Re: Food System

Postby kaka » Wed Jun 10, 2009 8:36 am

I'm guessing a lot of people aren't aware of the negative effects food can have?

When you eat a WWW for example, you gain an equal amount in str, agi, int, con and per,
but also a negative effect which can cause a person to suffer 5 hhp.
(I believe you get the same effect from eating raw meat.)

There are going to be numerous other effects added eventually and it fits better
with the current system, but if there was a separate progress bar for each stat,
I guess most of those effects could be applied instantaneously?
Not sure of it though...
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Re: Food System

Postby theTrav » Thu Jun 11, 2009 5:28 am

I wasn't aware of that actually, thanks for mentioning it kaka.
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